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Showing spells 493–504 of 1401.

Floating Disk

pf1e Evocation

you create a slightly concave, circular plane of force that follows you about and carries loads for you. the disk is 3 feet in diameter and 1 inch deep at its center. it can hold 100 pounds of weight ...

Class Levels:
  • Arcanist 1
  • Magus 1
  • Sorcerer 1
  • Wizard 1
Tags:
evocation force

Fluid Form

pf1e Transmutation

when you cast this spell, your body takes on a slick, oily appearance. for the duration of this spell, your form can stretch and shift with ease and becomes slightly transparent, as if you were compos...

Class Levels:
  • Alchemist 4
  • Arcanist 6
  • Elementalist Wizard 6
  • Investigator 4
  • Sorcerer 6
  • Wizard 6
Tags:
transmutation water

Fly

pf1e Transmutation

the subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). it can ascend at half speed and descend at double speed, and its mane...

Class Levels:
  • Alchemist 3
  • Arcanist 3
  • Bloodrager 3
  • Elementalist Wizard 3
  • Magus 3
  • Shaman 3
  • Sorcerer 3
  • Summoner 3
  • Witch 3
  • Wizard 3
Tags:
transmutation

Fly Mass

pf1e Transmutation

this spell functions as fly (core rulebook 284), save that it can target numerous creatures and lasts longer.

Class Levels:
  • Arcanist 7
  • Elementalist Wizard 7
  • Sorcerer 7
  • Wizard 7
Tags:
transmutation

Foe To Friend

pf1e Enchantment

cast this spell when an enemy is about to make an attack against an ally. the creature makes the attack against a valid target of your choice instead or the attack is negated. in addition, the target ...

Class Levels:
  • Bard 5
  • Skald 5
Tags:
enchantment compulsion mind-affecting

Fog Cloud

pf1e Conjuration

a bank of fog billows out from the point you designate. the fog obscures all sight, including darkvision, beyond 5 feet. a creature within 5 feet has concealment (attacks have a 20% miss chance). crea...

Class Levels:
  • Arcanist 2
  • Druid 2
  • Elementalist Wizard 2
  • Hunter 2
  • Magus 2
  • Shaman 2
  • Sorcerer 2
  • Witch 2
  • Wizard 2
Tags:
conjuration creation

Follow Aura

pf1e Divination

choose one alignment type: chaotic, evil, good, or lawful. you gain the ability to follow the trail of a strong or overwhelming aura of that alignment (see detect evil, core rulebook 266). this is tre...

Class Levels:
  • Inquisitor 2
Tags:
divination chaotic evil good lawful

Fool's Forbiddance

pf1e Abjuration

through your antics and performance, you create an area of warding that adversely affects all enemies that dare enter it. when an enemy creature enters the area it must make an immediate will saving t...

Class Levels:
  • Bard 6
  • Skald 6
Tags:
abjuration mind-affecting

Forbid Action

pf1e Enchantment

you forbid the target a single course of action, which it avoids to the best of its ability. you may demand the target not take actions that fall into one of the following options.attack: the target c...

Class Levels:
  • Cleric 1
  • Inquisitor 1
  • Oracle 1
  • Warpriest 1
Tags:
enchantment compulsion language-dependent mind-affecting

Forbid Action Greater

pf1e Enchantment

this spell functions as forbid action, except up to one creature per level may be affected. each creature must receive the same forbidden action.

Class Levels:
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Warpriest 5
Tags:
enchantment compulsion language-dependent mind-affecting

Forbiddance

pf1e Abjuration

forbiddance seals an area against all planar travel into or within it. this includes all teleportation spells (such as dimension door and teleport), plane shifting, astral travel, ethereal travel, and...

Class Levels:
  • Cleric 6
  • Inquisitor 6
  • Oracle 6
  • Warpriest 6
Tags:
abjuration

Force Hook Charge

pf1e Evocation

you create a hook of force that strikes the target and drags you to a space adjacent to it. make a ranged touch attack against the target; if the touch attack succeeds, the target takes 1 point of for...

Class Levels:
  • Bloodrager 3
  • Magus 3
Tags:
evocation force