Spellbook
Showing spells 577–588 of 1401.
heal enables you to channel positive energy into a creature to wipe away injury and afflictions. it immediately ends any and all of the following adverse conditions affecting the target: ability damag...
- Adept 5
- Alchemist 6
- Cleric 6
- Druid 7
- Inquisitor 6
- Oracle 6
- Shaman 7
- Warpriest 6
- Witch 7
with this spell you can steal the healing of the target creature. you must succeed at a melee touch attack to strike the target. if you do, until the effect ends, whenever your target is subject to a ...
- Arcanist 3
- Sorcerer 3
- Witch 3
- Wizard 3
this spell grants you temporary immunity to fire damage as protection from energy. as a standard action, you may sacrifice 12 points of remaining energy absorption from the spell to heal a touched cre...
- Alchemist 4
- Cleric 4
- Druid 4
- Hunter 4
- Inquisitor 4
- Investigator 4
- Oracle 4
- Warpriest 4
upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. you choose what type of energy damage the spell deals when you cast it. you ...
- Arcanist 4
- Bloodrager 4
- Sorcerer 4
- Witch 4
- Wizard 4
you bring forth a great feast, including a magnificent table, chairs, service, and food and drink. the feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. ...
- Bard 6
- Cleric 6
- Inquisitor 6
- Oracle 6
- Skald 6
- Warpriest 6
you must have a bardic performance in effect to cast this spell. with a flourish, you immediately end the performance, and one creature within range affected by your bardic performance can make a move...
- Bard 4
- Skald 4
this spell grants 1 hero point to the target. this hero point must be spent before the duration expires, or it is lost. the bonus hero point is spent before any other hero points the target might poss...
- Alchemist 2
- Bard 2
- Cleric 2
- Investigator 2
- Oracle 2
- Paladin 3
- Skald 2
- Warpriest 2