Spellbook
Showing spells 589–600 of 1401.
using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. they gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immu...
- Arcanist 9
- Sorcerer 9
- Witch 9
- Wizard 9
this spell imbues a single creature with great bravery and morale in battle. the target gains a +2 morale bonus on attack rolls, saves, and skill checks.
- Alchemist 3
- Arcanist 3
- Bard 2
- Bloodrager 3
- Inquisitor 3
- Skald 2
- Sorcerer 3
- Summoner 3
- Witch 3
- Wizard 3
this spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (...
- Arcanist 6
- Bard 5
- Skald 5
- Sorcerer 6
- Summoner 5
- Witch 6
- Wizard 6
you greatly enhance the ability of the subjects to communicate hidden messages to each other. each target gains a +10 competence bonus on bluff checks to send secret message to other recipients. other...
- Bard 2
- Inquisitor 3
- Skald 2
- Witch 2
animals cannot sense the warded creatures. even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. an...
- Druid 1
- Hunter 1
- Ranger 1
- Shaman 1
undead cannot see, hear, or smell creatures warded by this spell. even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or loca...
- Cleric 1
- Inquisitor 1
- Oracle 1
- Warpriest 1
this spell afflicts the subject with uncontrollable laughter. it collapses into gales of manic laughter, falling prone. the subject can take no actions while laughing, but is not considered helpless. ...
- Arcanist 2
- Bard 1
- Skald 1
- Sorcerer 2
- Wizard 2