Spellbook
Showing spells 1225–1248 of 1400.
this spell functions like symbol of death, except that all creatures of 10 hd or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber for 3d6 × 10 minutes. unlike wit...
- Arcanist 5
- Cleric 5
- Oracle 5
- Sorcerer 5
- Warpriest 5
- Witch 5
- Wizard 5
this spell functions as symbol of death, except all creatures within the radius of a symbol of strife are compelled to attack the nearest conscious creature for 1 round per caster level (similar to th...
- Arcanist 9
- Cleric 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Witch 9
- Wizard 9
this spell functions like symbol of death, except that using the material component, you scribe a symbol of striking so it fills a 5-foot square. once triggered, the symbol of striking glows and lasts...
- Arcanist 5
- Cleric 5
- Magus 5
- Oracle 5
- Sorcerer 5
- Warpriest 5
- Witch 5
- Wizard 5
this spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 1d6 rounds.notemagic traps such as symbol of stunning are hard to...
- Arcanist 7
- Cleric 7
- Oracle 7
- Sorcerer 7
- Warpriest 7
- Witch 7
- Wizard 7
this spell functions as symbol of death, except it saps the defenses of all creatures within 60 feet. affected creatures receive a –4 penalty to spell resistance and a –4 penalty on saving...
- Arcanist 9
- Cleric 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Witch 9
- Wizard 9
this spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of strength damage.unlike symbol o...
- Arcanist 7
- Cleric 7
- Oracle 7
- Sorcerer 7
- Warpriest 7
- Witch 7
- Wizard 7
you cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you. the particular kind...
- Arcanist 8
- Druid 9
- Sorcerer 8
- Summoner 6
- Witch 8
- Wizard 8
tactical acumen grants you and your allies a mastery of battlefield tactics. whenever you would gain a bonus on attack rolls or to ac due to battlefield position, such as flanking, higher ground, or c...
- Arcanist 2
- Bard 2
- Inquisitor 2
- Magus 2
- Paladin 1
- Skald 2
- Sorcerer 2
- Wizard 2
you convert a layer of the ground to hot tar. creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed at a reflex save or bec...
- Arcanist 6
- Druid 6
- Hunter 6
- Sorcerer 6
- Summoner 5
- Wizard 6
upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract's duration. thi...
- Alchemist 1
- Investigator 1
this spell functions as detect magic, except it detects the presence of technological objects instead of magical objects. the spell grants you the technologist feat for the purposes of attempting know...
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Wizard 1
you move objects or creatures by concentrating on them. depending on the version selected, the spell can provide a gentle, sustained force, perform a variety of combat maneuvers, or exert a single sho...
- Arcanist 5
- Magus 5
- Sorcerer 5
- Wizard 5
you assemble a siege engine, using up to one fewer worker per two caster levels you possess. you can do without one additional worker if you have any ranks in knowledge (engineering), plus one additio...
- Arcanist 2
- Magus 2
- Sorcerer 2
- Wizard 2
you telekinetically launch an ally across the battlefield to anywhere within this spell's range. while moving, your ally is flying just above the ground unless you wish otherwise. movement from this s...
- Arcanist 4
- Bloodrager 4
- Sorcerer 4
- Wizard 4
this spell functions like resilient sphere, but the creatures or objects caught inside the globe created by the spell are made nearly weightless. anything contained within a telekinetic sphere, weighs...
- Arcanist 8
- Sorcerer 8
- Wizard 8
you forge a telepathic bond among yourself and a number of willing creatures, each of which must have an intelligence score of 3 or higher. each creature included in the link is linked to all the othe...
- Arcanist 5
- Inquisitor 5
- Sorcerer 5
- Witch 5
- Wizard 5
this spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. interplanar travel is not possible. you can bring along objects as long as their...
- Arcanist 5
- Magus 5
- Sorcerer 5
- Summoner 4
- Witch 5
- Wizard 5
this spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. in addition, you need not have seen the destination, but in that case you must hav...
- Arcanist 7
- Sorcerer 7
- Summoner 5
- Witch 7
- Wizard 7
this spell functions like teleport, except that it teleports an object, not you. creatures and magical forces cannot be teleported.if desired, the target object can be sent to a distant location on th...
- Arcanist 7
- Sorcerer 7
- Witch 7
- Wizard 7
you create a circle on the floor or other horizontal surface that teleports, as greater teleport, any creature who stands on it to a designated spot. once you designate the destination for the circle,...
- Arcanist 9
- Sorcerer 9
- Summoner 6
- Witch 9
- Wizard 9
you must succeed on a melee touch attack. you place the subject into a state of suspended animation. for the creature, time ceases to flow, and its condition becomes fixed. the creature does not grow ...
- Arcanist 8
- Sorcerer 8
- Wizard 8