Spellbook
Showing spells 1369–1392 of 1400.
ammunition in the target firearm generates less of an explosive charge when fired. with such ammunition, the firearm's range increment is halved and the firer takes a –2 penalty on damage rolls....
- Arcanist 1
- Druid 1
- Hunter 1
- Sorcerer 1
- Witch 1
- Wizard 1
you transform a single weapon into an awe-inspiring instrument. the weapon gains a +2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes sha...
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 2
- Warpriest 2
web creates a many-layered mass of strong, sticky strands. these strands trap those caught in them. the strands are similar to spiderwebs but far larger and tougher. these masses must be anchored to t...
- Adept 2
- Arcanist 2
- Magus 2
- Sorcerer 2
- Witch 2
- Wizard 2
you launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. if the creature saves or breaks free of the webbing, the remai...
- Arcanist 1
- Bloodrager 1
- Magus 1
- Sorcerer 1
- Witch 1
- Wizard 1
you create a cloud of flame-resistant strands of adhesive webbing that billows and flows much like a cloudkill spell. the cloud moves away from you at a rate of 10 feet per round, rolling along the su...
- Arcanist 4
- Sorcerer 4
- Witch 4
- Wizard 4
you create a shelter of slightly sticky webbing. the shelter has a hinged door large enough to accommodate a medium creature. the opaque walls of the shelter measure 1 inch thick and provide total cov...
- Arcanist 2
- Cleric 2
- Druid 2
- Hunter 2
- Oracle 2
- Ranger 2
- Shaman 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Witch 2
- Wizard 2
this spell functions like phantasmal killer, except it can affect more than one creature. only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shado...
- Arcanist 9
- Sorcerer 9
- Wizard 9
upon casting this spell, you are able to gain knowledge from the land itself. as you walk through the terrain, it whisper information in a language you understand, though the whispering is so rambling...
- Cleric 2
- Druid 1
- Hunter 1
- Oracle 2
- Ranger 1
- Warpriest 2
- Witch 1
you send a message or sound on the wind to a designated spot. the whispering wind travels to a specific location within range that is familiar to you, provided that it can find a way to the location. ...
- Arcanist 2
- Bard 2
- Elementalist Wizard 2
- Inquisitor 2
- Skald 2
- Sorcerer 2
- Wizard 2
you call on the plants nearby to aid you in combat. this spell is ineffective if no plants you can direct are within the area. you can spend a swift action and/or a standard action on each of your tur...
- Druid 2
- Hunter 2
- Ranger 2
you harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves. on its turn, the target takes 1d6 points of slashing damage if it moves at least ...
- Arcanist 5
- Druid 5
- Hunter 5
- Magus 5
- Sorcerer 5
- Witch 5
- Wizard 5
you alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. you can take other creatures with you, each of which acts indep...
- Alchemist 6
- Cleric 6
- Druid 7
- Oracle 6
- Shaman 7
- Warpriest 6
an invisible vertical curtain of wind appears. it is 2 feet thick and of considerable strength. it is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar...
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Druid 3
- Elementalist Wizard 3
- Hunter 2
- Magus 3
- Oracle 3
- Ranger 2
- Shaman 3
- Sorcerer 3
- Summoner 2
- Warpriest 3
- Wizard 3
you surround yourself with a buffeting shroud of supernatural, tornado-force winds. these winds grant you a fly speed of 60 feet with perfect maneuverability. neither your armor nor your load affects ...
- Arcanist 9
- Cleric 9
- Druid 9
- Elementalist Wizard 9
- Oracle 9
- Shaman 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
you respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. you gain dr 10/magic against this attack and are immune to any poison, snea...
- Arcanist 1
- Bard 1
- Bloodrager 1
- Druid 1
- Hunter 1
- Magus 1
- Skald 1
- Sorcerer 1
- Wizard 1
the target's feathers thicken and fluff up to ward against winter's chill. the target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degr...
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Druid 1
- Hunter 1
- Inquisitor 1
- Oracle 1
- Ranger 1
- Sorcerer 1
- Warpriest 1
- Wizard 1
you link your senses to the target, allowing you to see and hear through its eyes and ears. as a move action you can shift your senses from yourself to the target or back again. when using the target'...
- Bard 3
- Inquisitor 3
- Skald 3
- Witch 3
you create 1d4+2 wood golems with the advanced template. the golems willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. you can only have one wooden phalanx spel...
- Arcanist 9
- Cleric 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
word of recall teleports you instantly back to your sanctuary when the word is uttered. you must designate the sanctuary when you prepare the spell, and it must be a very familiar place. the actual po...
- Cleric 6
- Druid 8
- Oracle 6
- Warpriest 6