Spellbook
Showing spells 145–168 of 1400.
the target's flesh becomes flexible and rubbery. it gains a +2 circumstance bonus on grapple combat maneuver checks and escape artist checks, as well as to its cmd against combat maneuver checks to gr...
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Investigator 1
- Sorcerer 1
- Witch 1
- Wizard 1
the bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be used as a melee weapon. the spell allows a shortbow to be used as a club or a longbow to be used as a qua...
- Hunter 1
- Inquisitor 1
- Paladin 1
- Ranger 1
you can attempt to break or at least damage any one medium or smaller object within range. if the target fails its fortitude saving throw, it gains the broken condition. if cast on a broken item, that...
- Arcanist 1
- Bloodrager 1
- Sorcerer 1
- Wizard 1
this spell frees victims from enchantments, transmutations, and curses. break enchantment can reverse even an instantaneous effect. for each such effect, you make a caster level check (1d20 + caster l...
- Adept 5
- Arcanist 5
- Bard 4
- Cleric 5
- Inquisitor 5
- Oracle 5
- Paladin 4
- Shaman 5
- Skald 4
- Sorcerer 5
- Warpriest 5
- Witch 5
- Wizard 5
this spell cures 5d8 points of damage + 1 point per caster level (maximum +25). unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. if cast upon a cre...
- Cleric 5
- Oracle 5
- Shaman 5
- Warpriest 5
you open a link between your mind and the subject's mind, giving advice and encouragement for as long as the spell is in effect. each time the subject of the spell makes an attack roll, ability check,...
- Bard 6
- Skald 6
you imbue a slashing melee weapon with the ability to deal a gruesome head wound. when the target weapon hits a living creature, in addition to the normal effects of that hit, the wielder can discharg...
- Arcanist 2
- Bloodrager 2
- Hunter 2
- Inquisitor 2
- Magus 2
- Ranger 2
- Sorcerer 2
- Wizard 2
the subject becomes stronger. the spell grants a +4 enhancement bonus to strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the strength modifier.
- Adept 2
- Alchemist 2
- Antipaladin 2
- Arcanist 2
- Bloodrager 2
- Cleric 2
- Druid 2
- Hunter 2
- Magus 2
- Oracle 2
- Paladin 2
- Shaman 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
the warded creature gains a +4 deflection bonus to ac against firearm and ranged attacks, with an additional +1 to the bonus for every five caster levels you have (to a maximum of +8 at 20th level). t...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Investigator 2
- Sorcerer 2
- Wizard 2
the target takes a –20 penalty on its next attack roll or check that requires a d20 roll. the action must be one deliberately taken by the target on its turn. creatures with more than 10 hd are ...
- Arcanist 1
- Sorcerer 1
- Witch 1
- Wizard 1
your eyes burn like hot coals, allowing you to set objects or foes alight with a glance.as a standard action as long as this spell's effects persist, you may direct your burning gaze against a single ...
- Arcanist 2
- Bloodrager 2
- Druid 2
- Elementalist Wizard 2
- Hunter 2
- Magus 2
- Shaman 2
- Sorcerer 2
- Witch 2
- Wizard 2
a cone of searing flame shoots from your fingertips. any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). flammable materials burn if the flames touch...
- Adept 1
- Arcanist 1
- Bloodrager 1
- Elementalist Wizard 1
- Magus 1
- Shaman 1
- Sorcerer 1
- Witch 1
- Wizard 1
the subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or if it carries a medium or heavy load) through sand, loose soil, or gravel, or at a speed of 5 feet throug...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Druid 3
- Hunter 3
- Investigator 3
- Ranger 3
- Sorcerer 3
- Wizard 3
until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are wearing medium or heavy armor), your movement does not provoke attacks of opportunity, and you can move thr...
- Alchemist 3
- Antipaladin 3
- Bloodrager 3
- Hunter 3
- Inquisitor 3
- Investigator 3
- Magus 3
- Paladin 3
- Ranger 3