Spellbook
Showing spells 853–864 of 1401.
your presence inspires incredible awe in those nearby. a creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows before a divine presence....
- Arcanist 9
- Bard 6
- Cleric 9
- Inquisitor 6
- Oracle 9
- Skald 6
- Sorcerer 9
- Warpriest 9
- Wizard 9
the transmuted creature becomes wiser. the spell grants a +4 enhancement bonus to wisdom, adding the usual benefit to wisdom-related skills. clerics, druids, and rangers (and other wisdom-based spellc...
- Alchemist 2
- Arcanist 2
- Cleric 2
- Druid 2
- Hunter 2
- Oracle 2
- Paladin 2
- Ranger 2
- Shaman 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal damage per round for 1 round per level (maximum 10 rounds). additionally, the affected creature is sickened for t...
- Arcanist 3
- Bloodrager 3
- Sorcerer 3
- Witch 3
- Wizard 3
you surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or hum...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Investigator 3
- Magus 4
- Oracle 3
- Paladin 4
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
you create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. the passage is 10 feet deep plus an additional 5 feet deep per three caster levels above ...
- Arcanist 5
- Elementalist Wizard 5
- Sorcerer 5
- Wizard 5
with a sweeping gesture, you call forth mighty winds to clear a path ahead of you. the winds are the equivalent of a windstorm . during the first round of the spell, the winds sweep the designated are...
- Arcanist 6
- Druid 6
- Hunter 6
- Sorcerer 6
- Wizard 6
you lock a weapon in place on its owner's body, or within the weapon's sheath or holster. anyone who then tries to draw the weapon must spend a standard action and succeed at a strength check (dc equa...
- Arcanist 1
- Inquisitor 1
- Sorcerer 1
- Witch 1
- Wizard 1
this spell creates an explosion of conjured metal pellets, striking everything within its area and dealing 1d8 points of piercing damage per two caster levels, maximum 5d8. this damage is subject to d...
- Arcanist 3
- Bloodrager 4
- Magus 4
- Sorcerer 3
- Summoner 3
- Wizard 3