Spellbook
Showing spells 937–948 of 1401.
this spell keeps the target slightly in shadow. a target with light blindness, light sensitivity, or vulnerability to sunlight (such as vampires and wraiths) may ignore penalties from those qualities....
- Arcanist 2
- Cleric 2
- Oracle 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
you create a number of semitangible, visible magical orbs (called “eyes”) equal to 1d4 + your caster level. these eyes move out, scout around, and return as you direct them when casting th...
- Arcanist 5
- Sorcerer 5
- Witch 5
- Wizard 5
this spell functions like prying eyes, except that the eyes can see all things as they actually are, just as if they had true seeing with a range of 120 feet. thus, they can navigate darkened areas at...
- Arcanist 8
- Sorcerer 8
- Witch 8
- Wizard 8
you transform the subject animal into a small magical beast, creating a young magical version of itself for a short period of time. while in this form, the target has only 1 hd (maximum hit points), a...
- Arcanist 3
- Druid 3
- Hunter 3
- Sorcerer 3
- Witch 3
- Wizard 3
this spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. this spell does not prevent subsequent natural decay or spoil...
- Adept 0
- Cleric 0
- Druid 0
- Hunter 0
- Oracle 0
- Warpriest 0
pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. the spell uses one fire source, which is immediately extinguished. a fire so l...
- Arcanist 2
- Bard 2
- Bloodrager 2
- Elementalist Wizard 2
- Magus 2
- Skald 2
- Sorcerer 2
- Wizard 2
the target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of its cause. the creature takes a –10 penalty on its ability checks, skill ch...
- Arcanist 2
- Bard 2
- Inquisitor 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2