Spellbook
Showing spells 973–984 of 1401.
the subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. after the spell is cast, the phys...
- Cleric 7
- Druid 9
- Oracle 7
- Shaman 7
- Warpriest 7
- Witch 7
with this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week before the casting of the spell and the subject's soul is free and willing to retu...
- Druid 4
- Hunter 4
- Shaman 4
- Witch 5
you reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality. a suit of armor or weapon touched that has the fragile quality is not considered to have the frag...
- Arcanist 1
- Cleric 1
- Magus 1
- Oracle 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. this ammunition counts as magical for overcoming damage reduction and attacking incorporeal creatures, bu...
- Arcanist 2
- Hunter 2
- Magus 2
- Ranger 2
- Sorcerer 2
- Wizard 2
remove blindness/deafness cures blindness or deafness (your choice), whether the effect is normal or magical in nature. the spell does not restore ears or eyes that have been lost, but it repairs them...
- Alchemist 3
- Cleric 3
- Oracle 3
- Paladin 3
- Shaman 3
- Warpriest 3
- Witch 3
remove curse can remove all curses on an object or a creature. if the target is a creature, you must make a caster level check (1d20 + caster level) against the dc of each curse affecting the target. ...
- Adept 3
- Alchemist 3
- Arcanist 4
- Bard 3
- Cleric 3
- Inquisitor 3
- Oracle 3
- Paladin 3
- Shaman 3
- Skald 3
- Sorcerer 4
- Warpriest 3
- Witch 3
- Wizard 4
remove disease can cure all diseases from which the subject is suffering. you must make a caster level check (1d20 + caster level) against the dc of each disease affecting the target. success means th...
- Adept 3
- Alchemist 3
- Cleric 3
- Druid 3
- Hunter 3
- Inquisitor 3
- Oracle 3
- Ranger 3
- Warpriest 3
- Witch 3
you instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. if the subject is under the influence of a fear effect when receiving the spell, that effect is s...
- Bard 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Skald 1
- Warpriest 1