Spellbook
Showing spells 1009–1020 of 1401.
resurgent transformation grants you the ability to recover from deadly wounds with restored vitality and a will to fight, but at a price. once cast, resurgent transformation lies dormant for up to 1 h...
- Alchemist 5
- Investigator 5
this spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature.the condition of the remains is not a factor. so long as some small portio...
- Cleric 7
- Oracle 7
- Shaman 8
- Warpriest 7
- Witch 8
for the duration of the spell, the target weapon acts as if it had the returning weapon special ability.this spell can be used as the prerequisite for the returning weapon special ability.
- Arcanist 2
- Bard 2
- Bloodrager 1
- Cleric 2
- Hunter 1
- Inquisitor 1
- Magus 1
- Oracle 2
- Ranger 1
- Skald 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
this spell functions like returning weapon, except you divide the duration in 1-minute intervals among the targeted weapons.
- Arcanist 3
- Bard 3
- Cleric 3
- Hunter 2
- Inquisitor 2
- Magus 2
- Oracle 3
- Ranger 2
- Skald 3
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
this spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. if a solid object (such as a ceiling) is encounter...
- Arcanist 7
- Druid 8
- Elementalist Wizard 7
- Sorcerer 7
- Wizard 7
you imbue a projectile weapon with the ability to ricochet any projectiles that hit one target so that they also hit another. when the wielder ricochets a projectile, she selects a primary target to a...
- Arcanist 2
- Hunter 2
- Ranger 2
- Sorcerer 2
- Wizard 2
you may transform into lightning as a standard action and instantly travel in a straight line to a distance of up to 120 feet, rematerializing in the new location as a free action. this movement does ...
- Arcanist 9
- Sorcerer 9
- Wizard 9
the target gains the ability to breathe water and a swim speed of 30 feet. this swim speed means the target also gains the standard +8 bonus on swim checks and the ability to take 10 on swim checks ev...
- Arcanist 4
- Bloodrager 4
- Cleric 4
- Druid 4
- Hunter 4
- Oracle 4
- Shaman 4
- Sorcerer 4
- Warpriest 4
- Witch 4
- Wizard 4