Spellbook
Showing spells 1033–1044 of 1401.
you temporarily age the target, immediately advancing it to the next age category. the target immediately takes the age penalties to strength, dexterity, and constitution for its new age category, but...
- Arcanist 3
- Cleric 3
- Oracle 3
- Shaman 4
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. you gain a bite attack that deals 1d4 points of damage plus your strength modifier. if you confirm a critical hi...
- Antipaladin 1
- Cleric 2
- Druid 2
- Hunter 1
- Inquisitor 2
- Magus 2
- Oracle 2
- Ranger 1
- Warpriest 2
when the target is affected by this spell, its scales grow jagged spikes. these spikes act like +1 armor spikes . the subject is automatically considered proficient with these scale spikes.
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Investigator 2
- Ranger 2
- Shaman 2
- Sorcerer 2
- Witch 2
- Wizard 2
this spell functions like scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). this b...
- Alchemist 4
- Arcanist 3
- Bloodrager 4
- Druid 3
- Hunter 3
- Investigator 4
- Ranger 3
- Shaman 3
- Sorcerer 3
- Witch 3
- Wizard 3
a twisting pattern of coruscating colors weaves through the air, affecting creatures within. the spell affects a total number of hd of creatures equal to your caster level (maximum 20). creatures with...
- Arcanist 8
- Sorcerer 8
- Wizard 8
this spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless translucent gas. the target gains the fire subtype. any creature that begins ...
- Alchemist 4
- Arcanist 4
- Investigator 4
- Sorcerer 4
- Wizard 4
you blast your enemies with a searing beam of fire. you may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). each ray requires a range...
- Adept 2
- Arcanist 2
- Bloodrager 2
- Elementalist Wizard 2
- Magus 2
- Sorcerer 2
- Wizard 2
this spell brings forth a windstorm of stinging sand that blocks all vision. you can move the storm up to 30 feet each round as a move action.any creature in the area takes 3d6 points of piercing dama...
- Arcanist 7
- Druid 7
- Sorcerer 7
- Witch 7
- Wizard 7