Spellbook
Showing spells 1117–1128 of 1401.
you cause your target to become overwhelmed by its own importance, talents, and attractiveness. the target cannot help but look at itself in every reflective surface at every possible opportunity. in ...
- Arcanist 5
- Bard 3
- Skald 3
- Sorcerer 5
- Witch 5
- Wizard 5
with a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes that immediately attack your foes. as long as the snakes remain within sight, you can direct their actio...
- Cleric 5
- Druid 5
- Hunter 5
- Oracle 5
- Shaman 6
- Warpriest 5
a favorite display at halfling midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons. once per round, as a move action, you may designate a target 5-foot-square within...
- Arcanist 1
- Bard 2
- Skald 2
- Sorcerer 1
- Wizard 1
when this spell is cast, all natural, undressed earth or stone in the spell's area is softened. wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is e...
- Druid 2
- Hunter 2
this spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement. creatures moving through a solid fog move at half their normal speed and ta...
- Arcanist 4
- Elementalist Wizard 4
- Magus 4
- Shaman 4
- Sorcerer 4
- Witch 4
- Wizard 4
this spell causes those within the area to turn on each other rather than attack their foes. each affected creature has a 50% chance to attack the nearest target each round. (roll to determine each cr...
- Bard 5
- Skald 5
you produce a sweeping rush of sound that can hurl creatures or objects away from you, like the violent thrust version of telekinesis. you can hurl one object or creature per caster level (maximum 15)...
- Arcanist 5
- Bard 4
- Skald 4
- Sorcerer 5
- Wizard 5
you soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by 1d4% per four caster levels (maximum 5d4%). if cast on a construct that has already gone berserk and yo...
- Arcanist 5
- Cleric 4
- Oracle 4
- Sorcerer 5
- Warpriest 4
- Wizard 5
you draw the soul from a newly dead body and imprison it in a black sapphire gem. the subject must have been dead no more than 1 round per caster level. the soul, once trapped in the gem, cannot be re...
- Arcanist 9
- Cleric 9
- Oracle 9
- Shaman 9
- Sorcerer 9
- Warpriest 9
- Witch 9
- Wizard 9
you blast an area with a tremendous cacophony. every creature in the area takes 1d8 points of sonic damage and must succeed on a fortitude save to avoid being stunned for 1 round. creatures that canno...
- Bard 2
- Cleric 2
- Oracle 2
- Skald 2
- Warpriest 2