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Showing spells 1201–1212 of 1400.

Summon Nature's Ally Ix

pf1e Conjuration

this spell functions like summon nature's ally i, except that you can summon one 9th-level creature, 1d3 8th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Class Levels:
  • Druid 9
Tags:
conjuration summoning

Summon Nature's Ally V

pf1e Conjuration

this spell functions like summon nature's ally i, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Class Levels:
  • Druid 5
  • Hunter 5
Tags:
conjuration summoning

Summon Nature's Ally Vi

pf1e Conjuration

this spell functions like summon nature's ally i, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Class Levels:
  • Druid 6
  • Hunter 6
Tags:
conjuration summoning

Summon Nature's Ally Vii

pf1e Conjuration

this spell functions like summon nature's ally i, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Class Levels:
  • Druid 7
Tags:
conjuration summoning

Summon Nature's Ally Viii

pf1e Conjuration

this spell functions like summon nature's ally i, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Class Levels:
  • Druid 8
Tags:
conjuration summoning

Summon Swarm

pf1e Conjuration

you summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. (you may summon the swarm so that it shares the area of other creatures.) if no living cr...

Class Levels:
  • Arcanist 2
  • Bard 2
  • Druid 2
  • Hunter 2
  • Shaman 2
  • Skald 2
  • Sorcerer 2
  • Summoner 2
  • Witch 2
  • Wizard 2
Tags:
conjuration summoning

Summoner Conduit

pf1e Necromancy

you exploit the invisible, mystic connection between the target creature and its summoner to harm that summoner. whenever the target's summoned creature is the target of a spell that deals damage, the...

Class Levels:
  • Arcanist 5
  • Cleric 4
  • Oracle 4
  • Sorcerer 5
  • Summoner 4
  • Warpriest 4
  • Witch 5
  • Wizard 5
Tags:
necromancy

Sun Metal

pf1e Transmutation

the target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. when the weapon's wielder hits with this weapon, it deals an additional 1d4 poin...

Class Levels:
  • Cleric 1
  • Hunter 1
  • Oracle 1
  • Paladin 1
  • Ranger 1
  • Warpriest 1
Tags:
transmutation fire

Sunbeam

pf1e Evocation

for the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. you can call forth one beam per three caster levels (maximum six beams at 18th level...

Class Levels:
  • Druid 7
  • Shaman 7
Tags:
evocation light

Sunburst

pf1e Evocation

sunburst causes a globe of searing radiance to explode silently from a point you select. all creatures in the globe are blinded and take 6d6 points of damage. a creature to which sunlight is harmful o...

Class Levels:
  • Arcanist 8
  • Druid 8
  • Shaman 8
  • Sorcerer 8
  • Wizard 8
Tags:
evocation light

Sundered Serpent Coil

pf1e Conjuration

this spell functions like black tentacles, except it creates a large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. as a standard action, ...

Class Levels:
  • Arcanist 3
  • Magus 3
  • Sorcerer 3
  • Summoner 3
  • Witch 3
  • Wizard 3
Tags:
conjuration creation

Surmount Affliction

pf1e Abjuration

you temporarily overcome one harmful condition. this does not end the effect causing the condition; it just suspends that condition's effect for the duration of the spell. you can surmount any one of ...

Class Levels:
  • Cleric 2
  • Inquisitor 2
  • Oracle 2
  • Warpriest 2
Tags:
abjuration