this spell functions like summon nature's ally i, except that you can summon one 9th-level creature, 1d3 8th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Class Levels:
Druid 9
Tags:
conjurationsummoning
Summon Nature's Ally V
pf1eConjuration
this spell functions like summon nature's ally i, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Class Levels:
Druid 5
Hunter 5
Tags:
conjurationsummoning
Summon Nature's Ally Vi
pf1eConjuration
this spell functions like summon nature's ally i, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Class Levels:
Druid 6
Hunter 6
Tags:
conjurationsummoning
Summon Nature's Ally Vii
pf1eConjuration
this spell functions like summon nature's ally i, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Class Levels:
Druid 7
Tags:
conjurationsummoning
Summon Nature's Ally Viii
pf1eConjuration
this spell functions like summon nature's ally i, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Class Levels:
Druid 8
Tags:
conjurationsummoning
Summon Swarm
pf1eConjuration
you summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. (you may summon the swarm so that it shares the area of other creatures.) if no living cr...
Class Levels:
Arcanist 2
Bard 2
Druid 2
Hunter 2
Shaman 2
Skald 2
Sorcerer 2
Summoner 2
Witch 2
Wizard 2
Tags:
conjurationsummoning
Summoner Conduit
pf1eNecromancy
you exploit the invisible, mystic connection between the target creature and its summoner to harm that summoner. whenever the target's summoned creature is the target of a spell that deals damage, the...
Class Levels:
Arcanist 5
Cleric 4
Oracle 4
Sorcerer 5
Summoner 4
Warpriest 4
Witch 5
Wizard 5
Tags:
necromancy
Sun Metal
pf1eTransmutation
the target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. when the weapon's wielder hits with this weapon, it deals an additional 1d4 poin...
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Paladin 1
Ranger 1
Warpriest 1
Tags:
transmutationfire
Sunbeam
pf1eEvocation
for the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. you can call forth one beam per three caster levels (maximum six beams at 18th level...
Class Levels:
Druid 7
Shaman 7
Tags:
evocationlight
Sunburst
pf1eEvocation
sunburst causes a globe of searing radiance to explode silently from a point you select. all creatures in the globe are blinded and take 6d6 points of damage. a creature to which sunlight is harmful o...
Class Levels:
Arcanist 8
Druid 8
Shaman 8
Sorcerer 8
Wizard 8
Tags:
evocationlight
Sundered Serpent Coil
pf1eConjuration
this spell functions like black tentacles, except it creates a large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. as a standard action, ...
Class Levels:
Arcanist 3
Magus 3
Sorcerer 3
Summoner 3
Witch 3
Wizard 3
Tags:
conjurationcreation
Surmount Affliction
pf1eAbjuration
you temporarily overcome one harmful condition. this does not end the effect causing the condition; it just suspends that condition's effect for the duration of the spell. you can surmount any one of ...