Spellbook
Showing spells 1285–1296 of 1400.
when you cast this spell, you gain the ability to step into a tree, magically infusing yourself with the plant. once within a tree, you can teleport from that particular tree to another tree. the tree...
- Druid 5
- Hunter 4
- Ranger 4
the target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. the subject can attempt a fortitude saving throw each round to reduce the ...
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Magus 3
- Oracle 3
- Shaman 3
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
true form removes any polymorph effect from a target creature, returning it to its true form, even against its will. against creatures affected by polymorph spell effects (such as baleful polymorph or...
- Arcanist 4
- Druid 4
- Hunter 4
- Sorcerer 4
- Wizard 4
this spell functions like raise dead, except that you can resurrect a creature that has been dead for as long as 10 years per caster level. this spell can even bring back creatures whose bodies have b...
- Cleric 9
- Oracle 9
- Warpriest 9
you confer on the subject the ability to see all things as they actually are. the subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of cr...
- Adept 5
- Alchemist 6
- Arcanist 6
- Cleric 5
- Druid 7
- Inquisitor 5
- Magus 6
- Oracle 5
- Shaman 5
- Sorcerer 6
- Summoner 5
- Warpriest 5
- Witch 6
- Wizard 6
you gain temporary, intuitive insight into the immediate future during your next attack. your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. additi...
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Inquisitor 1
- Magus 1
- Sorcerer 1
- Wizard 1
you can communicate with any creature that is not mindless. as long as you can be heard, your speech is understandable to all creatures, each of which hears you as though you were conversing in its la...
- Arcanist 5
- Bard 4
- Cleric 6
- Oracle 6
- Skald 4
- Sorcerer 5
- Warpriest 6
- Witch 5
- Wizard 5
you create a massive wave of water that then moves in a straight line across water or land—you select the direction the wave travels (which must be perpendicular to its width), but once set in m...
- Arcanist 9
- Druid 9
- Elementalist Wizard 9
- Shaman 9
- Sorcerer 9
- Wizard 9
you create a darkly sinister floating knife that attacks the same creature as you each round. if you choose not to attack a creature, or you make an attack that affects multiple opponents, the knife m...
- Arcanist 3
- Bloodrager 3
- Sorcerer 3
- Witch 3
- Wizard 3
you distort the space around a creature, twisting the path of its melee attacks unpredictably, but always toward a nearby creature that the target threatens. until the start of your next turn, melee a...
- Arcanist 2
- Magus 2
- Sorcerer 2
- Summoner 2
- Wizard 2
you fill the target with a terrible loathing aimed at a specific creature. at the time of the casting, you designate a single creature as the object of the target's revulsion. thereafter, the target d...
- Antipaladin 2
- Arcanist 3
- Bard 2
- Skald 2
- Sorcerer 3
- Witch 3
- Wizard 3