Spellbook
Showing spells 337–360 of 1400.
you detect radiation in the surrounding area. you see radioactive auras as a glowing green shimmer in the air that emanates from radioactive objects; the brighter and more intense the green, the more ...
- Arcanist 1
- Bard 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Ranger 1
- Skald 1
- Sorcerer 1
- Warpriest 1
- Wizard 1
you immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. the spell's area radiates from you and moves as you move. you know the location of every ...
- Arcanist 4
- Bard 4
- Inquisitor 4
- Shaman 4
- Skald 4
- Sorcerer 4
- Witch 4
- Wizard 4
you can detect secret doors, compartments, caches, and so forth. only passages, doors, or openings that have been specifically constructed to escape detection are detected by this spell. the amount of...
- Alchemist 1
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
you detect surface thoughts. the amount of information revealed depends on how long you study a particular area or subject.1st round: presence or absence of thoughts (from conscious creatures with int...
- Alchemist 2
- Arcanist 2
- Bard 2
- Inquisitor 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Witch 2
- Wizard 2
you can detect the aura that surrounds undead creatures. the amount of information revealed depends on how long you study a particular area.1st round: presence or absence of undead auras.2nd round: nu...
- Alchemist 1
- Arcanist 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Shaman 1
- Sorcerer 1
- Warpriest 1
- Wizard 1
you flood yourself with a potent surge of elemental energy. one round after completing the casting of the spell, the energy explodes from your body.when this spell creates the explosion of energy, cho...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Elementalist Wizard 4
- Investigator 4
- Magus 4
- Sorcerer 4
- Wizard 4
this spell causes an eidolon to lose one evolution plus one additional evolution for every five caster levels. evolutions with the highest total cost are lost first. if there is a tie, randomly determ...
- Arcanist 3
- Sorcerer 3
- Summoner 3
- Wizard 3
you determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards), or any exceptional or supernatural effects causing the sick...
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Paladin 1
- Ranger 1
- Warpriest 1
- Witch 1
you instantly transfer yourself from your current location to any other spot within range. you always arrive at exactly the spot desired—whether by simply visualizing the area or by stating dire...
- Arcanist 4
- Bard 4
- Magus 4
- Skald 4
- Sorcerer 4
- Summoner 3
- Witch 4
- Wizard 4
a green ray springs from your hand. you must make a ranged touch attack to hit the target. any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks ex...
- Arcanist 4
- Cleric 4
- Inquisitor 3
- Oracle 4
- Sorcerer 4
- Summoner 3
- Warpriest 4
- Wizard 4
you create a shimmering emerald barrier that completely blocks extradimensional travel. forms of movement barred include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, m...
- Arcanist 8
- Cleric 8
- Oracle 8
- Sorcerer 8
- Summoner 6
- Warpriest 8
- Wizard 8
each round, you concentrate on one target, who must be within range. you know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying. the spell do...
- Alchemist 4
- Cleric 4
- Inquisitor 4
- Oracle 4
- Paladin 3
- Warpriest 4
- Witch 4
a discern location spell is among the most powerful means of locating creatures or objects. nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact ...
- Arcanist 8
- Cleric 8
- Oracle 8
- Shaman 8
- Sorcerer 8
- Summoner 6
- Warpriest 8
- Witch 8
- Wizard 8
this spell functions as discharge, except it can discharge multiple technological objects and can be used to target an area.you choose to use greater discharge in one of two ways: an area discharge or...
- Arcanist 6
- Bard 6
- Cleric 6
- Magus 6
- Oracle 6
- Skald 6
- Sorcerer 6
- Warpriest 6
- Witch 6
- Wizard 6
an object you touch emanates a 20-foot radius of bright light. the effect looks like a regular flame but creates no heat and uses no oxygen. allies within the area of this light gain a +2 enhancement ...
- Bard 2
- Cleric 3
- Inquisitor 2
- Oracle 3
- Skald 2
- Warpriest 3
with a touch, you cause the victim of this spell to suffer a painful curse that causes it to grow hideously disfigured. the physical appearance of the deformity is subject to the caster's whim (most d...
- Arcanist 2
- Bloodrager 2
- Cleric 2
- Oracle 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
you make yourself—including clothing, armor, weapons, and equipment—look different. you can seem 1 foot shorter or taller, thin, fat, or in between. you cannot change your creature type (a...
- Alchemist 1
- Antipaladin 1
- Arcanist 1
- Bard 1
- Inquisitor 1
- Skald 1
- Sorcerer 1
- Wizard 1
a thin, green ray springs from your pointing finger. you must make a successful ranged touch attack to hit. any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of ...
- Arcanist 6
- Magus 6
- Sorcerer 6
- Wizard 6