Spellbook
Showing spells 181–192 of 1400.
you summon a wasp swarm, which fills your space (up to 5 feet by 5 feet) but does not attack you. the dense cloud of vermin gives you partial concealment against ranged attacks. any creature that make...
- Druid 4
- Hunter 4
- Witch 4
you compel the target to beg for forgiveness. on a failed save, the target cowers with fear. on a successful save, it is shaken for 1 round. each round on its turn, a cowering subject may attempt a ne...
- Inquisitor 2
the transmuted creature becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to dexterity, adding the usual benefits to ac, reflex saves, and other uses of the dexter...
- Adept 2
- Alchemist 2
- Arcanist 2
- Bard 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Magus 2
- Ranger 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Wizard 2
the affected creature becomes frightened. if the subject succeeds on a will save, it is shaken for 1 round. creatures with 6 or more hd are immune to this effect. cause fear counters and dispels remov...
- Adept 1
- Antipaladin 1
- Arcanist 1
- Bard 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Skald 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
acid erupts from your space in all directions, causing 1d6 points of damage per caster level (maximum 20d6) to creatures and unattended objects in the area. on your turn in each of the next 2 rounds, ...
- Arcanist 7
- Sorcerer 7
- Wizard 7
the subject's grip and footing become sure, granting a +4 competence bonus on climb checks, on acrobatics checks to balance, and to cmd against bull rush, drag, reposition, and trip attempts. while af...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Investigator 2
- Sorcerer 2
- Wizard 2
this spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Sorcerer 6
- Witch 7
- Wizard 6
a floating chain of force with hooks at each end appears within an unoccupied space of your choosing within range. this chain is a medium object that has a 10-foot reach. physical attacks cannot hit o...
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Oracle 3
- Sorcerer 3
- Warpriest 3
- Wizard 3