Spellbook
Showing spells 217–228 of 1400.
a vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. each creature within the cone is affect...
- Arcanist 1
- Bloodrager 1
- Magus 1
- Sorcerer 1
- Wizard 1
you give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. you may select from the following options.approach: on its turn, the subject moves toward ...
- Adept 1
- Antipaladin 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Warpriest 1
- Witch 1
this spell functions like command, except that up to one creature per level may be affected, and the activities continue beyond 1 round. at the start of each commanded creature's action after the firs...
- Cleric 5
- Inquisitor 5
- Oracle 5
- Warpriest 5
this spell allows you some degree of control over one or more plant creatures. affected plant creatures can understand you, and they perceive your words and actions in the most favorable way (treat th...
- Druid 4
- Hunter 3
- Ranger 3
- Shaman 4
you contact your deity—or agents thereof—and ask questions that can be answered by a simple yes or no. (a cleric of no particular deity contacts a philosophically allied deity.) you are al...
- Adept 5
- Cleric 5
- Inquisitor 5
- Oracle 5
- Shaman 5
- Warpriest 5
you utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area. over the next 10 minutes, the birds reply ...
- Arcanist 2
- Bard 2
- Druid 1
- Hunter 1
- Ranger 1
- Shaman 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
you become one with nature, attaining knowledge of the surrounding territory. you instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, m...
- Druid 5
- Hunter 4
- Ranger 4
- Shaman 5
the link between you and your animal companion becomes stronger. as long as you are within line of sight of your animal companion, you can telepathically communicate with it as if you two shared a lan...
- Druid 3
- Hunter 3
- Ranger 3
at the sight of an injured ally, the target immediately disengages from its current course of action and rushes to provide aid. if the target possesses curative spells or magic items, it utilizes them...
- Arcanist 2
- Bard 2
- Cleric 2
- Oracle 2
- Skald 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
whenever a creature you can see that threatens you makes an attack against one of your allies, as an immediate action, you can compel that creature to attack you instead. when you compel a creature to...
- Bard 1
- Cleric 1
- Hunter 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Ranger 1
- Skald 1
- Summoner 1
- Warpriest 1
- Witch 1