Spellbook
Showing spells 289–300 of 1401.
you can animate a lantern and order it to follow you. the lantern floats at shoulder height and remains within 5 feet of you, no matter how fast you move. the lantern cannot support any additional wei...
- Arcanist 1
- Bard 1
- Cleric 1
- Elementalist Wizard 1
- Hunter 1
- Oracle 1
- Ranger 1
- Shaman 1
- Skald 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps...
- Arcanist 0
- Bard 0
- Magus 0
- Skald 0
- Sorcerer 0
- Witch 0
- Wizard 0
this spell causes an object to radiate darkness out to a 20-foot radius. this darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light ...
- Adept 2
- Antipaladin 2
- Arcanist 2
- Bard 2
- Cleric 2
- Inquisitor 2
- Magus 2
- Oracle 2
- Shaman 2
- Skald 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
the subject gains the ability to see 60 feet even in total darkness. darkvision is black and white only but otherwise like normal sight.darkvision can be made permanent with a permanency spell.
- Alchemist 2
- Antipaladin 2
- Arcanist 2
- Hunter 3
- Ranger 3
- Sorcerer 2
- Wizard 2
you cause ammunition, including shuriken, to exude radiant energy. creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. undead and crea...
- Cleric 3
- Inquisitor 3
- Oracle 3
- Paladin 3
- Warpriest 3
you touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. this illumination increases the light level for an additional 60 feet by one step (darkness b...
- Adept 3
- Arcanist 3
- Bard 3
- Cleric 3
- Druid 3
- Hunter 3
- Inquisitor 3
- Magus 3
- Oracle 3
- Paladin 3
- Shaman 3
- Skald 3
- Sorcerer 3
- Warpriest 3
- Wizard 3
this spell clouds the mind of a humanoid creature with 4 or fewer hit dice so that it takes no actions. humanoids of 5 or more hd are not affected. a dazed subject is not stunned, so attackers get no ...
- Arcanist 0
- Bard 0
- Inquisitor 0
- Magus 0
- Skald 0
- Sorcerer 0
- Summoner 0
- Witch 0
- Wizard 0