Spellbook
Showing spells 325–336 of 1401.
you speak out against a single creature within line of sight and turn possible allies against it by drawing upon the power of your voice and conviction. creatures in the area who can see the denounced...
- Bard 4
- Inquisitor 4
- Skald 4
this spell imbues an area with negative energy. the dc to resist negative channeled energy within this area gains a +3 profane bonus. every undead creature entering a desecrated area gains a +1 profan...
- Antipaladin 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Warpriest 2
this spell makes the ammunition in the target firearm is prone to misfire. increase the misfire range by 1 + 1 per five caster levels (maximum +5) for the ammunition currently loaded into that firearm...
- Arcanist 2
- Sorcerer 2
- Witch 2
- Wizard 2
you attempt to destroy any one robot in range. when you cast this spell, your hand crackles with electricity. you must succeed at a ranged touch attack to affect the target. the target takes 12d6 poin...
- Arcanist 6
- Druid 5
- Hunter 5
- Sorcerer 6
- Wizard 6
this spell instantly delivers 10 points of damage per caster level. if the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). if t...
- Cleric 7
- Oracle 7
- Shaman 8
- Warpriest 7
- Witch 8
you can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. you must think of a kind of animal or plant when using the spell, but you can chang...
- Druid 1
- Hunter 1
- Ranger 1
- Shaman 1
this spell functions like detect evil, except that it detects the auras of chaotic creatures, clerics of chaotic deities, chaotic spells, and chaotic magic items, and you are vulnerable to an overwhel...
- Adept 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Warpriest 1
you can sense the presence of evil. the amount of information revealed depends on how long you study a particular area or subject.1st round: presence or absence of evil.2nd round: number of evil auras...
- Adept 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Warpriest 1
this spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhel...
- Adept 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Warpriest 1
this spell functions like detect evil, except that it detects the auras of lawful creatures, clerics of lawful deities, lawful spells, and lawful magic items, and you are vulnerable to an overwhelming...
- Adept 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Warpriest 1
you detect magical auras. the amount of information revealed depends on how long you study a particular area or subject.1st roundpresence or absence of magical auras.2nd roundnumber of different magic...
- Adept 0
- Arcanist 0
- Bard 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Magus 0
- Oracle 0
- Skald 0
- Sorcerer 0
- Summoner 0
- Warpriest 0
- Witch 0
- Wizard 0