Spellbook
Showing spells 25–36 of 1400.
alarm creates a subtle ward on an area you select. once the spell effect is in place, it thereafter sounds a mental or audible alarm each time a creature of tiny or larger size enters the warded area ...
- Arcanist 1
- Bard 1
- Hunter 1
- Inquisitor 1
- Ranger 1
- Skald 1
- Sorcerer 1
- Summoner 1
- Wizard 1
this extract causes a pale aura to emanate from your mouth. if you consume a potion or elixir on the round following the consumption of this extract, you can spit it back into its container as a free ...
- Alchemist 2
- Investigator 2
you transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. magic items are unaffected by this spell. at the end of the spell's duration, alchemica...
- Arcanist 1
- Cleric 2
- Oracle 2
- Sorcerer 1
- Warpriest 2
- Witch 1
- Wizard 1
align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. a weapon that is aligned can bypass the damage reduction of certain creatures. this spell has no effect on a weapon that alre...
- Cleric 2
- Inquisitor 2
- Oracle 2
- Warpriest 2
when you cast this spell, you can assume the form of any small or medium creature of the humanoid type. if the form you assume has any of the following abilities, you gain the listed ability: darkvisi...
- Alchemist 2
- Arcanist 2
- Bard 2
- Magus 2
- Shaman 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Witch 2
- Wizard 2
you subtly enhance or diminish the effects of natural winds within the spell's area, which is an immobile emanation around a point touched by you as the spell is cast. within the area, natural (but no...
- Arcanist 1
- Druid 1
- Elementalist Wizard 1
- Hunter 1
- Sorcerer 1
- Wizard 1
you amplify your natural stench special ability—its save dc increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. if your stench ...
- Arcanist 2
- Cleric 2
- Druid 2
- Hunter 2
- Oracle 2
- Shaman 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
you can observe magical auras. each round, you may examine a single creature or object that you can see as a free action. in the case of a magic item, you learn its functions (including any curse effe...
- Alchemist 6
- Arcanist 6
- Bard 6
- Skald 6
- Sorcerer 6
- Witch 6
- Wizard 6