Spellbook
Showing spells 841–864 of 1401.
this spell hides an object from location by divination (scrying) effects, such as the scrying spell or a crystal ball. such an attempt automatically fails (if the divination is targeted on the object)...
- Arcanist 2
- Bard 1
- Cleric 3
- Inquisitor 3
- Oracle 3
- Skald 1
- Sorcerer 2
- Warpriest 3
- Wizard 2
a misty vapor arises around you. it is stationary. the vapor obscures all sight, including darkvision, beyond 5 feet. a creature 5 feet away has concealment (attacks have a 20% miss chance). creatures...
- Adept 1
- Arcanist 1
- Cleric 1
- Druid 1
- Elementalist Wizard 1
- Hunter 1
- Magus 1
- Oracle 1
- Shaman 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
you convert a thin layer of the ground to molten glass that cools quickly. creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become entangled. any creatu...
- Arcanist 4
- Druid 4
- Hunter 4
- Sorcerer 4
- Summoner 3
- Wizard 4
you can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. if anything resists this activity (such as a bar on a door or a lock on a chest), the sp...
- Arcanist 0
- Bard 0
- Magus 0
- Skald 0
- Sorcerer 0
- Summoner 0
- Wizard 0
you fill your target with boredom. the target loses all interest in its current task and must make a will save against the spell's effect in order to perform its next action. if the target fails, it t...
- Arcanist 2
- Bard 2
- Skald 2
- Sorcerer 2
- Wizard 2
you create a small weightless sphere of pure negative energy. as a move action, you can move it up to 30 feet per round in any direction. if it enters a space with a living creature, it stops moving f...
- Arcanist 8
- Cleric 8
- Oracle 8
- Sorcerer 8
- Warpriest 8
- Wizard 8
you channel lawful power to smite enemies. the power takes the form of a three-dimensional grid of energy. only chaotic and neutral (not lawful) creatures are harmed by the spell.the spell deals 1d8 p...
- Cleric 4
- Inquisitor 4
- Oracle 4
- Warpriest 4
this spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load) with a bonus on fly skill checks equal...
- Alchemist 5
- Arcanist 5
- Elementalist Wizard 5
- Magus 5
- Shaman 5
- Sorcerer 5
- Summoner 4
- Witch 5
- Wizard 5
you cause a single opponent to become profoundly stricken with intense grief. he can take no actions, takes a –2 penalty to armor class, and loses his dexterity bonus (if any). he can attempt a ...
- Arcanist 4
- Bard 3
- Skald 3
- Sorcerer 4
- Wizard 4
your presence inspires incredible awe in those nearby. a creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows before a divine presence....
- Arcanist 9
- Bard 6
- Cleric 9
- Inquisitor 6
- Oracle 9
- Skald 6
- Sorcerer 9
- Warpriest 9
- Wizard 9
the transmuted creature becomes wiser. the spell grants a +4 enhancement bonus to wisdom, adding the usual benefit to wisdom-related skills. clerics, druids, and rangers (and other wisdom-based spellc...
- Alchemist 2
- Arcanist 2
- Cleric 2
- Druid 2
- Hunter 2
- Oracle 2
- Paladin 2
- Ranger 2
- Shaman 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal damage per round for 1 round per level (maximum 10 rounds). additionally, the affected creature is sickened for t...
- Arcanist 3
- Bloodrager 3
- Sorcerer 3
- Witch 3
- Wizard 3
you surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or hum...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Investigator 3
- Magus 4
- Oracle 3
- Paladin 4
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
you create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. the passage is 10 feet deep plus an additional 5 feet deep per three caster levels above ...
- Arcanist 5
- Elementalist Wizard 5
- Sorcerer 5
- Wizard 5
with a sweeping gesture, you call forth mighty winds to clear a path ahead of you. the winds are the equivalent of a windstorm . during the first round of the spell, the winds sweep the designated are...
- Arcanist 6
- Druid 6
- Hunter 6
- Sorcerer 6
- Wizard 6
you lock a weapon in place on its owner's body, or within the weapon's sheath or holster. anyone who then tries to draw the weapon must spend a standard action and succeed at a strength check (dc equa...
- Arcanist 1
- Inquisitor 1
- Sorcerer 1
- Witch 1
- Wizard 1
this spell creates an explosion of conjured metal pellets, striking everything within its area and dealing 1d8 points of piercing damage per two caster levels, maximum 5d8. this damage is subject to d...
- Arcanist 3
- Bloodrager 4
- Magus 4
- Sorcerer 3
- Summoner 3
- Wizard 3