Spellbook
Showing spells 421–432 of 1401.
this spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. creatures that fail their save gain the entangled condition. creature...
- Druid 1
- Hunter 1
- Ranger 1
- Shaman 1
you gain a dim impression of the activities around any object bearing your face or form and can also project your consciousness into one such object at a time, allowing you to observe or even interact...
- Arcanist 3
- Bard 2
- Cleric 3
- Oracle 3
- Skald 2
- Sorcerer 3
- Warpriest 3
- Wizard 3
if you have the attention of a group of creatures, you can use this spell to hold them enthralled. to cast the spell, you must speak or sing without interruption for 1 full round. thereafter, those af...
- Bard 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Shaman 2
- Skald 2
- Warpriest 2
- Witch 2
you fill creatures with feelings of seething envy. affected targets turn upon the nearest creature (whether an ally or enemy) and attempt to disarm it of a valuable weapon, steal something it is holdi...
- Arcanist 6
- Bard 4
- Skald 4
- Sorcerer 6
- Wizard 6
the target contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom, as the spell contagion. however, t...
- Arcanist 7
- Cleric 6
- Druid 6
- Hunter 6
- Oracle 6
- Sorcerer 7
- Warpriest 6
- Witch 6
- Wizard 7
erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. with this spell, you can remove explosive runes, a glyph of ...
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Wizard 1
your skin erupts in swollen, pus-filled bumps that burst open if you are struck. any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Investigator 3
- Sorcerer 3
- Witch 3
- Wizard 3
this ward grants you extra maneuverability when you avoid attacks against larger foes. while affected by this spell, when you are attacked and missed by a creature that is at least one size category l...
- Arcanist 2
- Bard 2
- Hunter 2
- Inquisitor 2
- Magus 2
- Ranger 2
- Skald 2
- Sorcerer 2
- Wizard 2
you become ethereal, along with your equipment. for the duration of the spell, you are in the ethereal plane, which overlaps the material plane. when the spell expires, you return to material existenc...
- Arcanist 7
- Cleric 7
- Oracle 7
- Sorcerer 7
- Summoner 5
- Warpriest 7
- Wizard 7
this spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. besides yourself, you can bring one creature ...
- Arcanist 9
- Cleric 9
- Oracle 9
- Shaman 9
- Sorcerer 9
- Warpriest 9
- Wizard 9