Spellbook
Showing spells 889–912 of 1401.
this spell functions like lesser planar ally, except that you may call a single creature of 18 hd or less, or up to three creatures of the same kind whose hit dice total no more than 18. the creatures...
- Cleric 8
- Oracle 8
- Shaman 8
- Warpriest 8
by casting this spell, you request your deity to send you an outsider (of 6 hd or less) of the deity's choice. if you serve no particular deity, the spell is a general plea answered by a creature shar...
- Cleric 4
- Oracle 4
- Shaman 4
- Warpriest 4
this spell functions like lesser planar binding, except that you may call a single creature of 12 hd or less, or up to three creatures of the same kind whose hit dice total no more than 12. each creat...
- Arcanist 6
- Elementalist Wizard 6
- Sorcerer 6
- Summoner 5
- Wizard 6
this spell functions like lesser planar binding, except that you may call a single creature of 18 hd or less, or up to three creatures of the same kind whose hit dice total no more than 18. each creat...
- Arcanist 8
- Elementalist Wizard 8
- Sorcerer 8
- Summoner 6
- Wizard 8
casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell's range. the called creature is held in the trap unt...
- Arcanist 5
- Elementalist Wizard 5
- Sorcerer 5
- Summoner 4
- Wizard 5
you move yourself or some other creature to another plane of existence or alternate dimension. if several willing persons link hands in a circle, as many as eight can be affected by the plane shift at...
- Arcanist 7
- Cleric 5
- Oracle 5
- Shaman 7
- Sorcerer 7
- Summoner 5
- Warpriest 5
- Witch 7
- Wizard 7
when you cast this spell you can assume the form of any small or medium creature of the plant type. if the form you assume has any of the following abilities, you gain the listed ability: darkvision 6...
- Alchemist 5
- Arcanist 5
- Sorcerer 5
- Wizard 5
this spell functions as plant shape i except that it also allows you to assume the form of a large creature of the plant type. if the creature has immunity or resistance to any elements, you gain resi...
- Alchemist 6
- Arcanist 6
- Sorcerer 6
- Wizard 6
this spell functions as plant shape ii except that it also allows you to assume the form of a huge creature of the plant type. if the form you assume has any of the following abilities, you gain the l...
- Arcanist 7
- Sorcerer 7
- Wizard 7
calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. this poison deals 1d3 constitution damage per round for ...
- Antipaladin 4
- Cleric 4
- Druid 3
- Hunter 3
- Oracle 4
- Shaman 4
- Warpriest 4
- Witch 4
you plunge an area into the brutal chill of the arctic night. illumination conditions are dropped by two steps (though only to darkness, not supernatural darkness), and all creatures in the area take ...
- Cleric 9
- Druid 9
- Oracle 9
- Shaman 9
- Warpriest 9
- Witch 9
a blue-white ray of freezing air and ice springs from your hand. you must succeed on a ranged touch attack with the ray to deal damage to a target. the ray deals 1d6 points of cold damage per caster l...
- Arcanist 8
- Elementalist Wizard 8
- Sorcerer 8
- Wizard 8
this spell transforms a willing creature into an animal, humanoid or elemental of your choosing; the spell has no effect on unwilling creatures, nor can the creature being targeted by this spell influ...
- Adept 4
- Alchemist 5
- Arcanist 5
- Sorcerer 5
- Wizard 5
this spell functions like greater polymorph, except that it changes one object or creature into another. you can use this spell to transform all manner of objects and creatures into new forms—yo...
- Arcanist 8
- Sorcerer 8
- Wizard 8
this spell functions as polymorph except that it allows the creature to take on the form of a dragon or plant creature. if you use this spell to cause the target to take on the form of an animal or ma...
- Arcanist 7
- Sorcerer 7
- Wizard 7
this creates one of several cantrip-level effects relating to your health, well-being, and entertainment. the panacea has no side effects (for example, the intoxication panacea does not cause a hangov...
- Alchemist 1
- Arcanist 1
- Investigator 1
- Sorcerer 1
- Wizard 1
this spell functions as magic jar, except you transfer your mind to a single object, animating it as if using animate objects, except your mind controls the object as if it were your own body. you can...
- Arcanist 5
- Sorcerer 5
- Witch 5
- Wizard 5
you utter a single word of power that causes a creature to become blinded, whether the creature can hear the word or not. the duration of the spell depends on the target's current hit point total. any...
- Arcanist 7
- Sorcerer 7
- Witch 7
- Wizard 7
you utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. any creature that currently has 101 or more hit points is unaffected b...
- Arcanist 9
- Sorcerer 9
- Witch 9
- Wizard 9
you utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. the duration of the spell depends on the target's c...
- Arcanist 8
- Sorcerer 8
- Witch 8
- Wizard 8
you bring special favor upon yourself and your allies while bringing disfavor to your enemies. you and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill c...
- Cleric 3
- Inquisitor 3
- Oracle 3
- Paladin 3
- Warpriest 3