Spellbook
Showing spells 913–936 of 1401.
you wrack the target's body and mind with the anguish and suffering of every bitter failure it will ever experience, rendering it permanently shaken and sickened. a successful will save reduces the du...
- Arcanist 8
- Sorcerer 8
- Witch 8
- Wizard 8
the target's tail moves and acts more quickly, almost with a mind of its own. when making a full-attack action, the target may use its tail to make a dirty trick or steal combat maneuver as a swift ac...
- Alchemist 3
- Arcanist 3
- Bard 3
- Investigator 3
- Magus 3
- Skald 3
- Sorcerer 3
- Wizard 3
prestidigitations are minor tricks that novice spellcasters use for practice. once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. the effects are minor and ha...
- Arcanist 0
- Bard 0
- Magus 0
- Skald 0
- Sorcerer 0
- Wizard 0
you voice a mighty yell from the depths of your soul, invigorating yourself and dispelling enchantment and paralysis effects. this functions as break enchantment, except it only affects you and only f...
- Bard 4
- Skald 4
this spell functions like silent image, except that this spell's figment activates when a specific condition occurs. the figment includes visual, auditory, olfactory, and thermal elements, including i...
- Arcanist 6
- Bard 6
- Skald 6
- Sorcerer 6
- Wizard 6
you tap energy from the plane of shadow to create a quasi-real, illusory version of yourself. the projected image looks, sounds, and smells like you but is intangible. the projected image mimics your ...
- Arcanist 7
- Bard 6
- Skald 6
- Sorcerer 7
- Wizard 7
the warded creature gains resistance to ranged weapons. the subject gains damage reduction 10/magic against ranged weapons. this spell doesn't grant you the ability to damage creatures with similar da...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Sorcerer 2
- Summoner 2
- Wizard 2
this spell functions like protection from arrows, except you divide the duration in 1-hour intervals among the creatures touched. once the spell absorbs 10 points of damage per caster level (maximum 1...
- Alchemist 3
- Arcanist 3
- Investigator 3
- Sorcerer 3
- Summoner 3
- Wizard 3
this spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by chaotic creatures. the target receives a new saving throw against control by ...
- Adept 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like protection from chaos, except you divide the duration in 1-minute intervals among the creatures touched.
- Arcanist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). when the spell absorbs 12 points per caster level of ener...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Druid 3
- Elementalist Wizard 3
- Hunter 2
- Inquisitor 3
- Oracle 3
- Ranger 2
- Shaman 3
- Sorcerer 3
- Summoner 3
- Warpriest 3
- Wizard 3
this spell functions like protection from energy, except you divide the duration in 10-minute intervals among the creatures touched. once the spell absorbs 12 points of energy damage per caster level ...
- Arcanist 4
- Cleric 4
- Druid 4
- Hunter 3
- Inquisitor 4
- Oracle 4
- Ranger 3
- Sorcerer 4
- Summoner 4
- Warpriest 4
- Wizard 4
this spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. it creates a magical barrier around the subject at a distance of 1 foot. the barrier moves...
- Adept 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like protection from evil, except you divide the duration in 1-minute intervals among the creatures touched.
- Arcanist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
this spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by good creatures. the target receives a new saving throw against control by goo...
- Adept 1
- Antipaladin 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like protection from good, except you divide the duration in 1-minute intervals among the creatures touched.
- Antipaladin 2
- Arcanist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
this spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by lawful creatures. the target receives a new saving throw against control by l...
- Adept 1
- Antipaladin 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like protection from law, except you divide the duration in 1-minute intervals among the creatures touched.
- Antipaladin 2
- Arcanist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
this spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources. it creates a magical barrier aroun...
- Arcanist 2
- Cleric 2
- Oracle 2
- Sorcerer 2
- Warpriest 2
- Wizard 2