Spellbook
Showing spells 529–540 of 1401.
the subject and all its gear become insubstantial, misty, and translucent. its material armor (including natural armor) becomes worthless, though its size, dexterity, deflection bonuses, and armor bon...
- Alchemist 3
- Arcanist 3
- Bard 3
- Elementalist Wizard 3
- Magus 3
- Skald 3
- Sorcerer 3
- Wizard 3
casting a gate spell has two effects. first, it creates an interdimensional connection between your plane of existence and a plane you specify, allowing travel between those two planes in either direc...
- Arcanist 9
- Cleric 9
- Elementalist Wizard 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
a lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. the creature must have 7 or fewer hd and be able...
- Arcanist 4
- Bard 3
- Inquisitor 4
- Skald 3
- Sorcerer 4
- Witch 4
- Wizard 4
this spell functions similarly to lesser geas, except that it affects a creature of any hd and allows no saving throw.if the subject is prevented from obeying the geas/quest for 24 hours, it takes a &...
- Arcanist 6
- Bard 6
- Cleric 6
- Inquisitor 5
- Oracle 6
- Skald 6
- Sorcerer 6
- Warpriest 6
- Witch 6
- Wizard 6
you preserve the remains of a dead creature so that they do not decay. doing so effectively extends the time limit on raising that creature from the dead (see raise dead). days spent under the influen...
- Arcanist 3
- Cleric 2
- Oracle 2
- Shaman 2
- Sorcerer 3
- Warpriest 2
- Witch 2
- Wizard 3
getaway teleports you and allies you designate at the time of casting to a predetermined location. you must initially cast the spell at that location—all creatures affected by the spell must be ...
- Arcanist 6
- Bard 6
- Skald 6
- Sorcerer 6
- Wizard 6
you cause a column of boiling water to spring forth from any horizontal surface, knocking over creatures directly over it and exposing nearby creatures to searing droplets as its spray falls back to t...
- Arcanist 5
- Druid 4
- Elementalist Wizard 5
- Hunter 4
- Magus 5
- Sorcerer 5
- Wizard 5
ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. you choose what type of sound ghost sound creates when casting it and cannot thereafter...
- Adept 0
- Arcanist 0
- Bard 0
- Magus 0
- Skald 0
- Sorcerer 0
- Wizard 0
this spell conjures a large, quasi-real, wolflike creature made of roiling black smoke. it functions as phantom steed, except as noted above. in addition, the creature radiates an aura of fear. any cr...
- Arcanist 4
- Bloodrager 4
- Sorcerer 4
- Summoner 2
- Wizard 4
the target coalesces into a semi-physical form for a short period of time. while subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage fr...
- Bard 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 1
- Shaman 2
- Skald 2
- Warpriest 2