Spellbook
Showing spells 1057–1080 of 1400.
similar to detect thoughts, seek thoughts allows you to sift through the surface thoughts of those around you. you may scan for either the answer to a simple question (such as “where is the hidd...
- Alchemist 3
- Arcanist 3
- Bard 3
- Inquisitor 3
- Investigator 3
- Skald 3
- Sorcerer 3
- Summoner 3
- Witch 3
- Wizard 3
this spell functions like disguise self, except that you can change the appearance of other people as well. affected creatures resume their normal appearances if slain. unwilling targets can negate th...
- Arcanist 5
- Bard 5
- Skald 5
- Sorcerer 5
- Wizard 5
you contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. the subject recognizes you if it knows you. it can answer in like manner imme...
- Alchemist 5
- Arcanist 5
- Cleric 4
- Inquisitor 4
- Oracle 4
- Shaman 4
- Sorcerer 5
- Summoner 4
- Warpriest 4
- Wizard 5
you restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel. the head must be affixed to a pole, spear, tree branch, or o...
- Antipaladin 1
- Arcanist 2
- Cleric 2
- Oracle 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
you cause a small symbol to appear in the text of a written work. the text containing the symbol must be at least 25 words long. when anyone reads the text containing the symbol, the sepia snake sigil...
- Arcanist 3
- Bard 3
- Skald 3
- Sorcerer 3
- Witch 3
- Wizard 3
when cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell). the spell does not prevent the subjec...
- Arcanist 7
- Sorcerer 7
- Summoner 5
- Wizard 7
you fill the targets' minds with feelings of tranquility. those attempting to commit violence become stricken with wracking pain and take 3d6 points of nonlethal damage each round they attempt to harm...
- Arcanist 6
- Bard 4
- Cleric 5
- Oracle 5
- Skald 4
- Sorcerer 6
- Warpriest 5
- Wizard 6
you curse the target, preventing it from drawing upon the powers of destiny. the target is shaken and cannot use hero points for the duration of the spell. this effect can be removed by dispel magic, ...
- Cleric 3
- Oracle 3
- Warpriest 3
- Witch 2
the target's shadow becomes a flexible tether to its current square. the creature can move up to 5 feet from that square without penalty. moving farther than 5 feet from the tether point requires the ...
- Arcanist 2
- Bard 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract's duration. thi...
- Alchemist 2
- Investigator 2
you use material from the plane of shadow to shape quasi-real illusions of one or more creatures, objects, or forces. shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or con...
- Arcanist 4
- Bard 4
- Skald 4
- Sorcerer 4
- Wizard 4
this spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. the illusory conjurations ...
- Arcanist 7
- Sorcerer 7
- Wizard 7
you tap energy from the plane of shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower. spells that deal damage have normal effects unless an affe...
- Arcanist 5
- Bard 5
- Skald 5
- Sorcerer 5
- Wizard 5
this spell functions like shadow evocation, except that it enables you to create partially real, illusory versions of sorcerer or wizard evocation spells of 7th level or lower. if recognized as a grea...
- Arcanist 8
- Sorcerer 8
- Wizard 8
with this spell, you infuse your life force and psyche into your shadow, giving it independent life and movement as if it were an undead shadow (see pathfinder rpg bestiary 245). your physical body li...
- Arcanist 4
- Sorcerer 4
- Wizard 4
to use this spell, you must be in an area of dim light or darkness. you enter a shadow or area of darkness, which transports you along a coiling path of shadowstuff to another dim or dark location wit...
- Arcanist 4
- Bard 4
- Skald 4
- Sorcerer 4
- Witch 4
- Wizard 4
to use the shadow walk spell, you must be in an area of dim light. you and any creature you touch are then transported along a coiling path of shadowstuff to the edge of the material plane where it bo...
- Alchemist 6
- Arcanist 6
- Bard 5
- Skald 5
- Sorcerer 6
- Wizard 6
drawing upon the plane of shadow, you shape a quasi-real masterwork melee weapon of a type you are proficient with. you may use this weapon to make attacks as if it were a real weapon, dealing normal ...
- Arcanist 1
- Bloodrager 1
- Sorcerer 1
- Witch 1
- Wizard 1
this spell functions like rope trick, except the point of entry is through a 5-foot-square instead of a rope. the space holds as many as 10 creatures of any size.when this spell is cast upon a 5-foot-...
- Arcanist 4
- Sorcerer 4
- Wizard 4
this spell allows you to take the form of a wide variety of creatures. this spell can function as alter self, beast shape iv, elemental body iv, form of the dragon iii, giant form ii, and plant shape ...
- Arcanist 9
- Druid 9
- Shaman 9
- Sorcerer 9
- Wizard 9