Spellbook
Showing spells 1033–1056 of 1400.
your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. you gain a bite attack that deals 1d4 points of damage plus your strength modifier. if you confirm a critical hi...
- Antipaladin 1
- Cleric 2
- Druid 2
- Hunter 1
- Inquisitor 2
- Magus 2
- Oracle 2
- Ranger 1
- Warpriest 2
when the target is affected by this spell, its scales grow jagged spikes. these spikes act like +1 armor spikes . the subject is automatically considered proficient with these scale spikes.
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Investigator 2
- Ranger 2
- Shaman 2
- Sorcerer 2
- Witch 2
- Wizard 2
this spell functions like scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). this b...
- Alchemist 4
- Arcanist 3
- Bloodrager 4
- Druid 3
- Hunter 3
- Investigator 4
- Ranger 3
- Shaman 3
- Sorcerer 3
- Witch 3
- Wizard 3
a twisting pattern of coruscating colors weaves through the air, affecting creatures within. the spell affects a total number of hd of creatures equal to your caster level (maximum 20). creatures with...
- Arcanist 8
- Sorcerer 8
- Wizard 8
this spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless translucent gas. the target gains the fire subtype. any creature that begins ...
- Alchemist 4
- Arcanist 4
- Investigator 4
- Sorcerer 4
- Wizard 4
you blast your enemies with a searing beam of fire. you may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). each ray requires a range...
- Adept 2
- Arcanist 2
- Bloodrager 2
- Elementalist Wizard 2
- Magus 2
- Sorcerer 2
- Wizard 2
this spell brings forth a windstorm of stinging sand that blocks all vision. you can move the storm up to 30 feet each round as a move action.any creature in the area takes 3d6 points of piercing dama...
- Arcanist 7
- Druid 7
- Sorcerer 7
- Witch 7
- Wizard 7
you can observe a creature at any distance. if the subject succeeds on a will save, the spell fails. the difficulty of the save depends on how well your knowledge of the subject and what sort of physi...
- Arcanist 4
- Bard 3
- Cleric 5
- Druid 4
- Hunter 4
- Oracle 5
- Shaman 4
- Skald 3
- Sorcerer 4
- Warpriest 5
- Witch 4
- Wizard 4
this spell functions like scrying, except as noted above. additionally, all of the following spells function reliably through the sensor: detect chaos, detect evil, detect good, detect law, detect mag...
- Arcanist 7
- Bard 6
- Cleric 7
- Druid 7
- Oracle 7
- Shaman 7
- Skald 6
- Sorcerer 7
- Warpriest 7
- Witch 7
- Wizard 7
you sheathe yourself within a churning column of pure elemental water up to 30 feet high that fills your space. you gain a swim speed equal to your land speed and can see, hear, and breathe normally w...
- Arcanist 8
- Druid 8
- Elementalist Wizard 8
- Sorcerer 8
- Wizard 8
focusing divine power like a ray of the sun, you project a blast of light from your open palm. you must succeed on a ranged touch attack to strike your target. a creature struck by this ray of light t...
- Cleric 3
- Inquisitor 3
- Oracle 3
- Warpriest 3
you hide a chest on the ethereal plane for as long as 60 days and can retrieve it at will. the chest can contain up to 1 cubic foot of material per caster level (regardless of the chest's actual size,...
- Arcanist 5
- Sorcerer 5
- Witch 5
- Wizard 5
secret page alters the contents of a page so that it appears to be something entirely different. the text of a spell can be changed to show another spell of equal or lower level known by the caster. t...
- Arcanist 3
- Bard 3
- Skald 3
- Sorcerer 3
- Wizard 3
you conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast. the floor is level, clean, and dry. the lodging resembles a normal cottage, with a sturdy doo...
- Arcanist 4
- Bard 4
- Skald 4
- Sorcerer 4
- Witch 4
- Wizard 4
when you cast this spell, select a single alignment (such as lawful good or chaotic evil). creatures of that alignment glow with a ghostly radiance while they are within your vision. though you can se...
- Alchemist 1
- Arcanist 1
- Bard 1
- Investigator 1
- Skald 1
- Sorcerer 1
- Wizard 1
you can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. such creatures are visible to you as translucent s...
- Adept 2
- Alchemist 2
- Arcanist 2
- Bard 3
- Bloodrager 2
- Inquisitor 2
- Skald 3
- Sorcerer 2
- Summoner 2
- Witch 2
- Wizard 2