Spellbook
Showing spells 1009–1032 of 1400.
resurgent transformation grants you the ability to recover from deadly wounds with restored vitality and a will to fight, but at a price. once cast, resurgent transformation lies dormant for up to 1 h...
- Alchemist 5
- Investigator 5
this spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature.the condition of the remains is not a factor. so long as some small portio...
- Cleric 7
- Oracle 7
- Shaman 8
- Warpriest 7
- Witch 8
for the duration of the spell, the target weapon acts as if it had the returning weapon special ability.this spell can be used as the prerequisite for the returning weapon special ability.
- Arcanist 2
- Bard 2
- Bloodrager 1
- Cleric 2
- Hunter 1
- Inquisitor 1
- Magus 1
- Oracle 2
- Ranger 1
- Skald 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
this spell functions like returning weapon, except you divide the duration in 1-minute intervals among the targeted weapons.
- Arcanist 3
- Bard 3
- Cleric 3
- Hunter 2
- Inquisitor 2
- Magus 2
- Oracle 3
- Ranger 2
- Skald 3
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
this spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. if a solid object (such as a ceiling) is encounter...
- Arcanist 7
- Druid 8
- Elementalist Wizard 7
- Sorcerer 7
- Wizard 7
you imbue a projectile weapon with the ability to ricochet any projectiles that hit one target so that they also hit another. when the wielder ricochets a projectile, she selects a primary target to a...
- Arcanist 2
- Hunter 2
- Ranger 2
- Sorcerer 2
- Wizard 2
you may transform into lightning as a standard action and instantly travel in a straight line to a distance of up to 120 feet, rematerializing in the new location as a free action. this movement does ...
- Arcanist 9
- Sorcerer 9
- Wizard 9
the target gains the ability to breathe water and a swim speed of 30 feet. this swim speed means the target also gains the standard +8 bonus on swim checks and the ability to take 10 on swim checks ev...
- Arcanist 4
- Bloodrager 4
- Cleric 4
- Druid 4
- Hunter 4
- Oracle 4
- Shaman 4
- Sorcerer 4
- Warpriest 4
- Witch 4
- Wizard 4
your height immediately doubles, and your weight increases by a factor of eight. this increase changes your size category to the next larger one. you gain a +4 size bonus to strength and constitution ...
- Cleric 5
- Inquisitor 5
- Oracle 5
- Warpriest 5
infusing the target with a surge of furious divine energy, you enhance a creature's ability to hit an opponent based on the number of times it has already hit that opponent with a successful attack. e...
- Inquisitor 3
- Paladin 2
summoning up the power of the tempest, you direct a current of forceful winds where you please. this spell creates a 5-foot-diameter line of wind—the direction of the wind is away from your loca...
- Arcanist 4
- Bloodrager 4
- Druid 4
- Elementalist Wizard 4
- Hunter 4
- Magus 4
- Sorcerer 4
- Wizard 4
to use this spell, you first touch the intended recipient, creating a sympathetic field of healing energies between you. once the spell has been cast, you and the target may cast conjuration (healing)...
- Cleric 3
- Inquisitor 2
- Oracle 3
- Paladin 2
- Warpriest 3
this spell sanctifies an area with heavenly power. the dc to resist spells or spell-like abilities with the good descriptor or channeled energy that damages evil outsiders (as when using alignment cha...
- Cleric 2
- Oracle 2
- Paladin 2
- Warpriest 2
this spell blesses a corpse with positive energy, preventing it from being turned into an undead creature. attempts to raise the corpse as an undead automatically fail. if the corpse is of a person sl...
- Cleric 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Warpriest 1
- Witch 1
any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a will save. if the save succeeds, the opponent can attack normally and is unaffected by that c...
- Cleric 1
- Inquisitor 1
- Oracle 1
- Warpriest 1
you temporarily age the target, immediately advancing it to the next age category. the target immediately takes the age penalties to strength, dexterity, and constitution for its new age category, but...
- Arcanist 3
- Cleric 3
- Oracle 3
- Shaman 4
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3