Spellbook
Showing spells 985–1008 of 1400.
you remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (dc = the fortitude dc associated with the radiation effect). in additio...
- Bard 4
- Cleric 4
- Druid 4
- Hunter 4
- Inquisitor 4
- Oracle 4
- Paladin 4
- Ranger 4
- Skald 4
- Warpriest 4
- Witch 4
this spell functions like remove radioactivity, save that it cures all ability damage and drain due to radioactivity that the target has taken. in addition, you can deplete a radioactive object as wel...
- Cleric 8
- Druid 8
- Oracle 8
- Warpriest 8
- Witch 8
you quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects. if the subject is already under the influence of one...
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Warpriest 1
- Witch 1
an invisible barrier holds back vermin. a vermin with hd of less than one-third your level cannot penetrate the barrier.a vermin with hd of one-third your level or more can penetrate the barrier if it...
- Bard 4
- Cleric 4
- Druid 4
- Hunter 3
- Oracle 4
- Ranger 3
- Shaman 4
- Skald 4
- Warpriest 4
you cast the target out of your religion as a curse and punishment for acts or misdeeds against the tenets of your faith. this has three effects.first, the target is marked with a magical symbol visib...
- Cleric 5
- Druid 5
- Hunter 5
- Inquisitor 4
- Oracle 5
- Paladin 4
- Warpriest 5
an invisible, mobile field surrounds you and prevents creatures from approaching you. you decide how big the field is at the time of casting (to the limit your level allows). any creature within or en...
- Arcanist 6
- Cleric 7
- Inquisitor 6
- Oracle 7
- Sorcerer 6
- Summoner 5
- Warpriest 7
- Wizard 6
this spell creates a magical well of retribution that a caster can unleash with blinding speed.upon casting this spell, damage from melee attacks and touch spells gets transferred into a special pool ...
- Arcanist 4
- Magus 3
- Paladin 3
- Sorcerer 4
- Witch 4
- Wizard 4
a globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere. the sphere contains its subject for the spell's duration. the sphere fu...
- Arcanist 4
- Sorcerer 4
- Wizard 4
you coat your body with a resinous substance, protecting you from attacks and binding weapons that strike you. you gain dr 5/piercing, as well as a +4 circumstance bonus to your cmd against disarm att...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Druid 3
- Hunter 3
- Investigator 3
- Sorcerer 3
- Wizard 3
this abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. the subject gains resist energy 10 against t...
- Adept 2
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Cleric 2
- Druid 2
- Elementalist Wizard 2
- Hunter 1
- Inquisitor 2
- Oracle 2
- Paladin 2
- Ranger 1
- Shaman 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
this spell functions like resist energy, except you divide the duration in 10-minute intervals among the creatures touched.
- Alchemist 3
- Arcanist 3
- Cleric 3
- Druid 3
- Hunter 3
- Inquisitor 3
- Investigator 3
- Oracle 3
- Paladin 3
- Ranger 3
- Sorcerer 3
- Summoner 3
- Warpriest 3
- Wizard 3
you imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.resistance can be made permanent with a permanency spell.
- Arcanist 0
- Bard 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Oracle 0
- Paladin 1
- Skald 0
- Sorcerer 0
- Summoner 0
- Warpriest 0
- Witch 0
- Wizard 0
you speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. the target must save once each round on your turn, and the effects grow stronger for each saving thro...
- Arcanist 7
- Bard 5
- Skald 5
- Sorcerer 7
- Wizard 7
you must have a melee weapon in hand to cast this spell. on a successful melee attack, your weapon resounds with a thunderous clash. the target takes 1d6 points of sonic damage. your weapon is not har...
- Antipaladin 4
- Inquisitor 5
- Paladin 4
you place a curse upon a dead creature that bars its spirit from returning. anyone casting a spell that would communicate with the dead creature, return it to life, or turn it into an undead creature ...
- Cleric 4
- Druid 5
- Hunter 5
- Oracle 4
- Shaman 5
- Warpriest 4
- Witch 5
this spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. if this spell is used to dispel a permanent negative level, it has ...
- Adept 4
- Alchemist 4
- Cleric 4
- Inquisitor 4
- Oracle 4
- Paladin 4
- Shaman 4
- Warpriest 4
this spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature. greater restoration also dispels all magical effects pe...
- Cleric 7
- Oracle 7
- Shaman 7
- Warpriest 7
lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. it also eliminates a...
- Alchemist 2
- Cleric 2
- Druid 2
- Hunter 2
- Inquisitor 2
- Oracle 2
- Paladin 1
- Shaman 2
- Warpriest 2
you grow flesh on a decomposed or skeletonized corpse of a medium or smaller creature, providing it with sufficient flesh that it can be animated as a zombie rather than a skeleton. the corpse looks a...
- Arcanist 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1