Spellbook
Showing spells 961–984 of 1400.
you can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. this deciphering does not normally invoke the magic contained...
- Adept 0
- Antipaladin 1
- Arcanist 0
- Bard 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Magus 0
- Oracle 0
- Paladin 1
- Ranger 1
- Skald 0
- Sorcerer 0
- Summoner 0
- Warpriest 0
- Witch 0
- Wizard 0
you shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy. if the target fails to resist the spell, it is rendered inert and unusable (or uncon...
- Arcanist 4
- Druid 4
- Hunter 4
- Sorcerer 4
- Wizard 4
you restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. if you recharge a battery, there is a 20% chance that th...
- Arcanist 3
- Bard 2
- Cleric 3
- Magus 3
- Oracle 3
- Skald 2
- Sorcerer 3
- Warpriest 3
- Wizard 3
you channel magic energy into your own aura, recharging your innate magic abilities. you regain one use of all 0-level and 1st-level spell-like abilities you can use as a result of a racial trait.
- Alchemist 1
- Arcanist 1
- Bard 1
- Cleric 1
- Druid 1
- Hunter 1
- Inquisitor 1
- Investigator 1
- Magus 1
- Oracle 1
- Skald 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
you fill your target with feelings of intense infatuation for a specific individual known to the target. at the time of the casting, you designate a single creature as the focus of the target's desire...
- Arcanist 3
- Bard 2
- Skald 2
- Sorcerer 3
- Witch 3
- Wizard 3
the target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-fo...
- Arcanist 2
- Sorcerer 2
- Witch 2
- Wizard 2
this spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. this decrease changes the creature's size category to the next smaller ...
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Magus 1
- Sorcerer 1
- Summoner 1
- Witch 1
- Wizard 1
when you cast this spell, you create powerful magic in a specially prepared object. this object contains the power to instantly transport its possessor across any distance within the same plane to you...
- Arcanist 9
- Cleric 7
- Oracle 7
- Sorcerer 9
- Warpriest 7
- Witch 9
- Wizard 9
the subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. after the spell is cast, the phys...
- Cleric 7
- Druid 9
- Oracle 7
- Shaman 7
- Warpriest 7
- Witch 7
with this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week before the casting of the spell and the subject's soul is free and willing to retu...
- Druid 4
- Hunter 4
- Shaman 4
- Witch 5
you reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality. a suit of armor or weapon touched that has the fragile quality is not considered to have the frag...
- Arcanist 1
- Cleric 1
- Magus 1
- Oracle 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. this ammunition counts as magical for overcoming damage reduction and attacking incorporeal creatures, bu...
- Arcanist 2
- Hunter 2
- Magus 2
- Ranger 2
- Sorcerer 2
- Wizard 2
remove blindness/deafness cures blindness or deafness (your choice), whether the effect is normal or magical in nature. the spell does not restore ears or eyes that have been lost, but it repairs them...
- Alchemist 3
- Cleric 3
- Oracle 3
- Paladin 3
- Shaman 3
- Warpriest 3
- Witch 3
remove curse can remove all curses on an object or a creature. if the target is a creature, you must make a caster level check (1d20 + caster level) against the dc of each curse affecting the target. ...
- Adept 3
- Alchemist 3
- Arcanist 4
- Bard 3
- Cleric 3
- Inquisitor 3
- Oracle 3
- Paladin 3
- Shaman 3
- Skald 3
- Sorcerer 4
- Warpriest 3
- Witch 3
- Wizard 4
remove disease can cure all diseases from which the subject is suffering. you must make a caster level check (1d20 + caster level) against the dc of each disease affecting the target. success means th...
- Adept 3
- Alchemist 3
- Cleric 3
- Druid 3
- Hunter 3
- Inquisitor 3
- Oracle 3
- Ranger 3
- Warpriest 3
- Witch 3
you instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. if the subject is under the influence of a fear effect when receiving the spell, that effect is s...
- Bard 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Skald 1
- Warpriest 1
you can free one or more creatures from the effects of temporary paralysis or related magic, including spells and effects that cause a creature to gain the staggered condition. if the spell is cast on...
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 2
- Shaman 2
- Warpriest 2