Spellbook
Showing spells 553–564 of 1401.
this powerful inscription harms those who enter, pass, or open the warded area or object. a glyph of warding can guard a bridge or passage, ward a portal, trap a chest or box, and so on.you set all of...
- Cleric 3
- Inquisitor 3
- Oracle 3
- Warpriest 3
- Witch 3
this spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8 points of damage, and a greater spell glyph can store a spell of 6th level or lower.read magic allows you...
- Cleric 6
- Inquisitor 6
- Oracle 6
- Warpriest 6
this spell instills powerful hope in the subjects. each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.good hope counte...
- Bard 3
- Skald 3
gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments l...
- Arcanist 1
- Hunter 1
- Ranger 1
- Sorcerer 1
- Wizard 1
a grease spell covers a solid surface with a layer of slippery grease. any creature in the area when the spell is cast must make a successful reflex save or fall. a creature can walk within or through...
- Arcanist 1
- Bard 1
- Elementalist Wizard 1
- Magus 1
- Skald 1
- Sorcerer 1
- Summoner 1
- Wizard 1
this spell allows the target to cause the ground to rise up beneath him. as a swift action, the target can cause the ground to rise 5 feet, while all adjacent squares are treated as steep slopes. the ...
- Cleric 2
- Druid 2
- Hunter 2
- Magus 2
- Oracle 2
- Ranger 2
- Warpriest 2
you conjure a sheltered grove of trees surrounding a shallow spring. the grove appears from nowhere even in the most barren, rocky soil regardless of season, but the spell must be cast outside on open...
- Druid 4
- Hunter 4
- Ranger 4
- Shaman 5
this powerful spell is primarily used to defend a stronghold or fortress by creating a number of magical wards and effects. the ward protects 200 square feet per caster level. the warded area can be a...
- Arcanist 6
- Sorcerer 6
- Witch 6
- Wizard 6
this spell imbues the subject with a touch of divine guidance. the creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. it must choose to use the bonus before mak...
- Adept 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Oracle 0
- Summoner 0
- Warpriest 0
- Witch 0