Spellbook
Showing spells 565–576 of 1401.
you form a bond with your surroundings when you cast this spell. for the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as wel...
- Cleric 3
- Hunter 2
- Oracle 3
- Ranger 2
- Shaman 2
- Warpriest 3
- Witch 3
this spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. all flying creatures in this area take a –4 penalty on fly skill ch...
- Arcanist 2
- Bloodrager 2
- Druid 2
- Elementalist Wizard 2
- Hunter 2
- Magus 2
- Sorcerer 2
- Wizard 2
a swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. the sphere is treated in all ways as an area of severe wind , applying a –4 penalty on ...
- Arcanist 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Magus 2
- Sorcerer 2
- Wizard 2
you transform the target half-orc into a full-blooded orc. the target loses all of its half-orc racial traits and gains the orc racial traits.
- Alchemist 5
- Arcanist 5
- Cleric 5
- Druid 5
- Hunter 5
- Investigator 5
- Oracle 5
- Sorcerer 5
- Warpriest 5
- Witch 5
- Wizard 5
hallow makes a particular site, building, or structure a holy site. this has four major effects.first, the site is warded by a magic circle against evil effect.second, the dc to resist positive channe...
- Cleric 5
- Druid 5
- Hunter 5
- Inquisitor 5
- Oracle 5
- Warpriest 5
you make natural terrain look, sound, and smell like some other sort of natural terrain. structures, equipment, and creatures within the area are not hidden or changed in appearance.
- Arcanist 4
- Bard 4
- Skald 4
- Sorcerer 4
- Wizard 4
this spell renders as many as three undead creatures immobile. a nonintelligent undead creature gets no saving throw; an intelligent undead creature does. if the spell is successful, it renders the un...
- Arcanist 3
- Inquisitor 3
- Sorcerer 3
- Wizard 3
harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). if the creature successfully saves, harm deals half this amount....
- Cleric 6
- Inquisitor 6
- Oracle 6
- Shaman 7
- Warpriest 6
- Witch 7
the transmuted creatures move and act more quickly than normal. this extra speed has several effects.when making a full attack action, a hasted creature may make one extra attack with one natural or m...
- Alchemist 3
- Arcanist 3
- Bard 3
- Bloodrager 3
- Magus 3
- Skald 3
- Sorcerer 3
- Summoner 2
- Wizard 3
you surround yourself with disturbing illusions, making you look and sound like a bizarre, insane fey creature. you gain dr 1/cold iron against a single opponent until the end of the spell, or until y...
- Arcanist 0
- Bard 0
- Skald 0
- Sorcerer 0
- Wizard 0
you create a spectral choir and conduct its tortured, ghostly moans, deluding listeners into believing they are suffering the torments of the dead. the transparent singers occupy a 10-foot cube, but t...
- Bard 3
- Skald 3
an illusion of misty vapor inhabited by shadowy shapes arises around you. it is stationary. the illusory mist obscures all sight, including darkvision, beyond 5 feet. a creature 5 feet away has concea...
- Arcanist 2
- Bard 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2