Spellbook
Showing spells 97–120 of 1400.
when you cast this spell, you can assume the form of any small or medium creature of the animal type. if the form you assume has any of the following abilities, you gain the listed ability: climb 30 f...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Magus 3
- Sorcerer 3
- Wizard 3
this spell functions as beast shape i, except that it also allows you to assume the form of a tiny or large creature of the animal type. if the form you assume has any of the following abilities, you ...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Magus 4
- Sorcerer 4
- Wizard 4
this spell functions as beast shape ii, except that it also allows you to assume the form of a diminutive or huge creature of the animal type. this spell also allows you to take on the form of a small...
- Alchemist 5
- Arcanist 5
- Magus 5
- Sorcerer 5
- Wizard 5
this spell functions as beast shape iii except that it also allows you to assume the form of a tiny or large creature of the magical beast type. if the form you assume has any of the following abiliti...
- Alchemist 6
- Arcanist 6
- Magus 6
- Sorcerer 6
- Wizard 6
you offer an object to an adjacent creature, and entice it into using or consuming the proffered item. if the target fails its will save, it immediately takes the offered object, dropping an already h...
- Bard 1
- Skald 1
- Witch 1
you place a curse on the subject. choose one of the following. –6 decrease to an ability score (minimum 1). –4 penalty on attack rolls, saves, ability checks, and skill checks. each turn, ...
- Adept 3
- Antipaladin 3
- Arcanist 4
- Bloodrager 4
- Cleric 3
- Oracle 3
- Shaman 3
- Sorcerer 4
- Warpriest 3
- Witch 3
- Wizard 4
you channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. the target gains the ability to use detect evil at will as a spell-like ability, immu...
- Cleric 7
- Oracle 7
- Paladin 4
- Warpriest 7
when casting this spell, choose a single skill that you have at least one rank in. the target gains a +2 insight bonus on skill checks with this skill and is considered trained in that skill. the insi...
- Arcanist 2
- Bard 2
- Cleric 3
- Inquisitor 2
- Oracle 3
- Skald 2
- Sorcerer 2
- Warpriest 3
- Witch 2
- Wizard 2
you bestow the subject with the ability to use a single type of weapon he is not proficient in as if he were proficient with that weapon. the weapon can be of any type, including an exotic weapon, but...
- Alchemist 2
- Antipaladin 2
- Arcanist 2
- Cleric 2
- Inquisitor 2
- Investigator 2
- Magus 2
- Oracle 2
- Paladin 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
a binding spell creates a magical restraint to hold a creature. the target gets an initial saving throw only if its hit dice equal at least half your caster level.you may have as many as six assistant...
- Arcanist 8
- Sorcerer 8
- Summoner 6
- Wizard 8
if the target of this spell fails its fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.if...
- Druid 2
- Hunter 2
- Witch 2
this spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area. every creature within the area of the spell is the target of a co...
- Arcanist 4
- Bloodrager 4
- Magus 4
- Sorcerer 4
- Summoner 3
- Witch 4
- Wizard 4
an immobile, vertical curtain of whirling blades shaped of pure force springs into existence. any creature passing through the wall takes 1d6 points of damage per caster level (maximum 15d6), with a r...
- Cleric 6
- Inquisitor 6
- Oracle 6
- Warpriest 6
you fall unconscious but also unleash a spectacular wave of holy energy that heartens and heals your allies while leaving your opponents daunted and damaged. you can cast this spell as either a standa...
- Paladin 4
you cause a living creature that is below 0 hit points but stabilized to resume dying. upon casting this spell, you target a living creature that has –1 or fewer hit points. that creature begins...
- Arcanist 0
- Cleric 0
- Inquisitor 0
- Oracle 0
- Sorcerer 0
- Warpriest 0
- Witch 0
- Wizard 0
you draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. this grants you a +4 circumstance bonus on stealth checks an...
- Alchemist 1
- Arcanist 1
- Druid 1
- Hunter 1
- Investigator 1
- Magus 1
- Ranger 1
- Shaman 1
- Sorcerer 1
- Witch 1
- Wizard 1
bless fills your allies with courage. each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.bless counters and dispels bane.
- Adept 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Shaman 1
- Warpriest 1