Spellbook
Showing spells 1273–1296 of 1400.
you bestow your regenerative abilities on the target. your regeneration stops functioning for the duration of the spell, and the target gains your regeneration. for example, if you have regeneration 5...
- Cleric 3
- Druid 3
- Hunter 3
- Oracle 3
- Shaman 3
- Warpriest 3
- Witch 3
you become a fighting machine—stronger, tougher, faster, and more skilled in combat. your mindset changes so that you relish combat and you can't cast spells, even from magic items.you gain a +4...
- Alchemist 6
- Arcanist 6
- Magus 6
- Sorcerer 6
- Witch 6
- Wizard 6
you transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. the creature is staggered and sickened by the debilitating pain. a successful fo...
- Arcanist 9
- Sorcerer 9
- Wizard 9
this spell permanently transforms normal mud or quicksand of any depth into soft stone (sandstone or a similar mineral).any creature in the mud is allowed a reflex save to escape before the area is ha...
- Arcanist 5
- Druid 5
- Elementalist Wizard 5
- Hunter 5
- Sorcerer 5
- Wizard 5
this extract causes you to take on a pale, sickly pallor for 1 round. during this time, if you consume a potion, it has no effect. instead, your mouth fills with a vile poison that you can spit onto a...
- Alchemist 2
- Investigator 2
this spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud. magical stone is not affected by the spell. the depth of the mud created cannot exceed 10 feet. a creature un...
- Arcanist 5
- Druid 5
- Elementalist Wizard 5
- Hunter 5
- Sorcerer 5
- Wizard 5
you can enter any normal plant (equal to your size or larger) and pass any distance to a plant of the same kind in a single round, regardless of the distance separating the two. the plants must be ali...
- Druid 6
- Hunter 6
- Shaman 7
trap the soul forces a creature's life force (and its material body) into a gem. the gem holds the trapped entity indefinitely or until the gem is broken and the life force is released, which allows t...
- Arcanist 8
- Sorcerer 8
- Witch 8
- Wizard 8
you can transform all objects placed on a cloth into an embroidered, two-dimensional representation, making it easy for you to store and transport the items. you can pile any amount or weight of objec...
- Arcanist 5
- Bard 4
- Cleric 5
- Oracle 5
- Skald 4
- Sorcerer 5
- Warpriest 5
- Wizard 5
this spell allows you to assume the form of a large living tree or shrub or a large dead tree trunk with a small number of limbs. the exact type of tree, as well as its appearance, is completely under...
- Druid 2
- Hunter 2
- Ranger 3
- Shaman 2
when you cast this spell, you gain the ability to step into a tree, magically infusing yourself with the plant. once within a tree, you can teleport from that particular tree to another tree. the tree...
- Druid 5
- Hunter 4
- Ranger 4
the target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. the subject can attempt a fortitude saving throw each round to reduce the ...
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Magus 3
- Oracle 3
- Shaman 3
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
true form removes any polymorph effect from a target creature, returning it to its true form, even against its will. against creatures affected by polymorph spell effects (such as baleful polymorph or...
- Arcanist 4
- Druid 4
- Hunter 4
- Sorcerer 4
- Wizard 4
this spell functions like raise dead, except that you can resurrect a creature that has been dead for as long as 10 years per caster level. this spell can even bring back creatures whose bodies have b...
- Cleric 9
- Oracle 9
- Warpriest 9
you confer on the subject the ability to see all things as they actually are. the subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of cr...
- Adept 5
- Alchemist 6
- Arcanist 6
- Cleric 5
- Druid 7
- Inquisitor 5
- Magus 6
- Oracle 5
- Shaman 5
- Sorcerer 6
- Summoner 5
- Warpriest 5
- Witch 6
- Wizard 6
you gain temporary, intuitive insight into the immediate future during your next attack. your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. additi...
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Inquisitor 1
- Magus 1
- Sorcerer 1
- Wizard 1
you can communicate with any creature that is not mindless. as long as you can be heard, your speech is understandable to all creatures, each of which hears you as though you were conversing in its la...
- Arcanist 5
- Bard 4
- Cleric 6
- Oracle 6
- Skald 4
- Sorcerer 5
- Warpriest 6
- Witch 5
- Wizard 5
you create a massive wave of water that then moves in a straight line across water or land—you select the direction the wave travels (which must be perpendicular to its width), but once set in m...
- Arcanist 9
- Druid 9
- Elementalist Wizard 9
- Shaman 9
- Sorcerer 9
- Wizard 9
you create a darkly sinister floating knife that attacks the same creature as you each round. if you choose not to attack a creature, or you make an attack that affects multiple opponents, the knife m...
- Arcanist 3
- Bloodrager 3
- Sorcerer 3
- Witch 3
- Wizard 3
you distort the space around a creature, twisting the path of its melee attacks unpredictably, but always toward a nearby creature that the target threatens. until the start of your next turn, melee a...
- Arcanist 2
- Magus 2
- Sorcerer 2
- Summoner 2
- Wizard 2
you fill the target with a terrible loathing aimed at a specific creature. at the time of the casting, you designate a single creature as the object of the target's revulsion. thereafter, the target d...
- Antipaladin 2
- Arcanist 3
- Bard 2
- Skald 2
- Sorcerer 3
- Witch 3
- Wizard 3