Spellbook
Showing spells 121–144 of 1400.
with this prayer you provide long-lasting succor to a wounded creature. for as long as the effect lasts, the target receives a +2 morale bonus on saving throws against fear and death effects. at any t...
- Cleric 2
- Oracle 2
- Paladin 2
- Warpriest 2
with this blessing, you call your allies to move forth and empower them to conquer and become victorious. each round for the duration of this spell, each of your allies can choose one of the following...
- Cleric 4
- Oracle 4
- Warpriest 4
a favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. if the target has the fearless racial trait, it is immune to fear instead....
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 2
- Warpriest 2
when you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. while under the effects of the spell, the creature gains fast healing 5, fire resistan...
- Druid 5
- Hunter 4
- Ranger 4
this spell withers a single plant of any size. an affected plant creature takes 1d6 points of damage per level (maximum 15d6) and may attempt a fortitude saving throw for half damage. a plant that isn...
- Arcanist 5
- Druid 4
- Hunter 4
- Shaman 5
- Sorcerer 5
- Witch 5
- Wizard 5
you blast your enemies with blinding rays of sunlight. you may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). each ray requires a ra...
- Cleric 2
- Inquisitor 3
- Oracle 2
- Paladin 2
- Warpriest 2
you “blink” quickly back and forth between the material plane and the ethereal plane and look as though you're winking in and out of reality at random. blink has several effects, as follow...
- Arcanist 3
- Bard 3
- Magus 3
- Skald 3
- Sorcerer 3
- Wizard 3
you unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. when you cast this spell, make an intimidate check to demoralize each enemy withi...
- Alchemist 2
- Bard 2
- Inquisitor 2
- Investigator 2
- Skald 2
you learn the answers to a specific set of questions about a creature so long as you have access to at least one drop of its blood. you can cast this spell on the blood of the living or the dead, but ...
- Arcanist 3
- Bard 2
- Bloodrager 3
- Cleric 3
- Inquisitor 3
- Oracle 3
- Skald 2
- Sorcerer 3
- Warpriest 3
- Wizard 3
the target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. any creature (including the spell's target) within the aura that takes at least 5...
- Alchemist 2
- Antipaladin 1
- Arcanist 2
- Bloodrager 2
- Cleric 2
- Investigator 2
- Magus 2
- Oracle 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows, which fly instantaneously to strike your target. you can make unarmed strike or flurry of blows attacks...
- Cleric 4
- Oracle 4
- Warpriest 4
as part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood. this causes you to take 1 point of bleed damage. while the spell is in eff...
- Arcanist 2
- Cleric 2
- Oracle 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
you greatly magnify the target's ability to smell the presence of blood. the target is considered to have the scent universal monster ability, but only for purposes of detecting and pinpointing injure...
- Alchemist 3
- Antipaladin 2
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Druid 3
- Hunter 2
- Inquisitor 3
- Investigator 3
- Oracle 3
- Ranger 2
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
by consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt to learn a spell that spellcaster knew. select one spell available to the dead spellcaster (this must b...
- Alchemist 2
- Investigator 2
- Magus 2
- Sorcerer 2
- Witch 2
- Wizard 2
you gain the scent special quality, including the ability to track by scent. you receive a +8 competence bonus on perception checks involving smell and a +4 competence bonus on survival checks to trac...
- Alchemist 3
- Hunter 2
- Inquisitor 2
- Investigator 3
- Ranger 2
the subject's outline appears blurred, shifting, and wavering. this distortion grants the subject concealment (20% miss chance).a see invisibility spell does not counteract the blur effect, but a true...
- Alchemist 2
- Arcanist 2
- Bard 2
- Magus 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Wizard 2
the blood of the targeted creatures begins to boil. if a target fails its save, it takes 1 point of fire damage per round. this spell has no effect on creatures that don't have blood.if a target has t...
- Arcanist 2
- Bard 2
- Bloodrager 2
- Cleric 2
- Oracle 2
- Skald 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2