Spellbook
Showing spells 73–84 of 1400.
you take on an aspect of a falcon. your eyes become wide and raptor-like, and you grow feathers on the sides of your head. you gain a +3 competence bonus on perception checks, a +1 competence bonus on...
- Druid 1
- Hunter 1
- Ranger 1
when you cast this spell, you take on an aspect of a stag, including some of its physical characteristics. your features become elongated and sinewy, and you grow a set of antlers you can use for defe...
- Druid 4
- Hunter 3
- Ranger 3
when you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. you become more rugged, your ears become elongated, and you sprout sharp fangs and fur. you g...
- Druid 5
- Hunter 4
- Ranger 4
by freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether. you can bring the astral forms of other willing creatures with you, provi...
- Arcanist 9
- Cleric 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Witch 9
- Wizard 9
this spell functions as astral projection, except you cannot leave the astral plane and explore other planes (though you can still return to the plane you were on when you cast this spell).
- Arcanist 5
- Cleric 5
- Oracle 5
- Sorcerer 5
- Warpriest 5
- Wizard 5
this spell removes the burden of misdeeds from the subject. the creature seeking atonement must be truly repentant and desirous of setting right its misdeeds. if the atoning creature committed the evi...
- Cleric 5
- Druid 5
- Hunter 5
- Inquisitor 5
- Oracle 5
- Warpriest 5
an augury can tell you whether a particular action will bring good or bad results for you in the immediate future.the base chance for receiving a meaningful reply is 70% + 1% per caster level, to a ma...
- Cleric 2
- Oracle 2
- Shaman 2
- Warpriest 2
- Witch 2
you emanate an aura that saps the strength of others of your kind and channels their energy into you. each round that a creature starts its turn in the spell's area and shares both your creature type ...
- Arcanist 3
- Cleric 3
- Oracle 3
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
you emanate an almost palpable aura of horror. all non-allies within this spell's area, or that later enter the area, must make a will save to avoid becoming shaken. a successful save suppresses the e...
- Cleric 4
- Oracle 4
- Warpriest 4