Spellbook
Showing spells 925–936 of 1401.
this spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by chaotic creatures. the target receives a new saving throw against control by ...
- Adept 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like protection from chaos, except you divide the duration in 1-minute intervals among the creatures touched.
- Arcanist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). when the spell absorbs 12 points per caster level of ener...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Druid 3
- Elementalist Wizard 3
- Hunter 2
- Inquisitor 3
- Oracle 3
- Ranger 2
- Shaman 3
- Sorcerer 3
- Summoner 3
- Warpriest 3
- Wizard 3
this spell functions like protection from energy, except you divide the duration in 10-minute intervals among the creatures touched. once the spell absorbs 12 points of energy damage per caster level ...
- Arcanist 4
- Cleric 4
- Druid 4
- Hunter 3
- Inquisitor 4
- Oracle 4
- Ranger 3
- Sorcerer 4
- Summoner 4
- Warpriest 4
- Wizard 4
this spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. it creates a magical barrier around the subject at a distance of 1 foot. the barrier moves...
- Adept 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like protection from evil, except you divide the duration in 1-minute intervals among the creatures touched.
- Arcanist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
this spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by good creatures. the target receives a new saving throw against control by goo...
- Adept 1
- Antipaladin 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like protection from good, except you divide the duration in 1-minute intervals among the creatures touched.
- Antipaladin 2
- Arcanist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
this spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by lawful creatures. the target receives a new saving throw against control by l...
- Adept 1
- Antipaladin 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like protection from law, except you divide the duration in 1-minute intervals among the creatures touched.
- Antipaladin 2
- Arcanist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
this spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources. it creates a magical barrier aroun...
- Arcanist 2
- Cleric 2
- Oracle 2
- Sorcerer 2
- Warpriest 2
- Wizard 2