Spellbook
Showing spells 85–96 of 1400.
this functions like keen edge, except it affects multiple weapons and requires your concentration. you select the weapons to be affected, and can only affect one weapon per creature. if a creature's w...
- Arcanist 2
- Cleric 3
- Druid 3
- Hunter 2
- Oracle 3
- Ranger 2
- Sorcerer 2
- Warpriest 3
- Wizard 2
as beast shape iii, except that you change the subject into a small or smaller animal of no more than 1 hd. if the new form would prove fatal to the creature, such as an aquatic creature not in water,...
- Adept 5
- Arcanist 5
- Druid 5
- Hunter 5
- Magus 5
- Shaman 5
- Sorcerer 5
- Summoner 4
- Witch 5
- Wizard 5
you create two globes of lightning that fly in whichever direction you indicate. for every 4 caster levels above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, t...
- Arcanist 4
- Bloodrager 4
- Druid 4
- Elementalist Wizard 4
- Hunter 4
- Magus 4
- Shaman 4
- Sorcerer 4
- Wizard 4
bane fills your enemies with fear and doubt. each affected creature takes a –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. bane counters and dispels ble...
- Antipaladin 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Warpriest 1
a banishment spell is a more powerful version of the dismissal spell. it enables you to force extraplanar creatures out of your home plane. as many as 2 hit dice of creatures per caster level can be b...
- Arcanist 7
- Cleric 6
- Inquisitor 5
- Oracle 6
- Shaman 6
- Sorcerer 7
- Summoner 5
- Warpriest 6
- Wizard 7
barkskin toughens a creature's skin. the effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. this enhancement bonus increases by 1 for every three caster levels above ...
- Alchemist 2
- Druid 2
- Hunter 2
- Ranger 2
- Shaman 2
- Summoner 2
you are transformed into a single-minded force of destruction. you gain the ferocity monster special ability, a number of temporary hit points equal to 1d6 + your caster level (maximum +10), and a +4 ...
- Alchemist 3
- Antipaladin 3
- Cleric 4
- Hunter 3
- Inquisitor 3
- Investigator 3
- Oracle 4
- Ranger 3
- Warpriest 4
- Witch 4
you fuse your thoughts with an ally's, allowing the two of you to fight in tandem, perfectly coordinated. you and the ally each roll initiative in combat and use the higher die result before adding mo...
- Arcanist 6
- Inquisitor 4
- Sorcerer 6
- Wizard 6
the affected creature gains greater vitality and stamina. the spell grants the subject a +4 enhancement bonus to constitution, which adds the usual benefits to hit points, fortitude saves, constitutio...
- Adept 2
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Cleric 2
- Druid 2
- Hunter 2
- Magus 2
- Oracle 2
- Ranger 2
- Shaman 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2