Clear

Showing spells 1141–1152 of 1401.

Spell Resistance

pf1e Abjuration

the target gains spell resistance equal to 12 + your caster level.

Class Levels:
  • Alchemist 5
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Warpriest 5
Tags:
abjuration

Spell Turning

pf1e Abjuration

spells and spell-like effects targeted on you are turned back upon the original caster. the abjuration turns only spells that have you as a target. effect and area spells are not affected. spell turni...

Class Levels:
  • Arcanist 7
  • Sorcerer 7
  • Summoner 5
  • Wizard 7
Tags:
abjuration

Spellstaff

pf1e Transmutation

you store one spell that you can normally cast in a wooden quarterstaff. only one such spell can be stored in a staff at a given time, and you cannot have more than one spellstaff at any given time. y...

Class Levels:
  • Druid 6
  • Hunter 6
Tags:
transmutation

Spellsteal

pf1e Abjuration

you create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.if the target prepares spells, it must choose one of its prepared 3rd-le...

Class Levels:
  • Arcanist 5
  • Cleric 5
  • Oracle 5
  • Sorcerer 5
  • Warpriest 5
  • Witch 5
  • Wizard 5
Tags:
abjuration

Spider Climb

pf1e Transmutation

the subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. the affected creature must have its hands free to climb in this manner. the subject gains a cl...

Class Levels:
  • Alchemist 2
  • Arcanist 2
  • Bloodrager 2
  • Druid 2
  • Hunter 2
  • Magus 2
  • Sorcerer 2
  • Summoner 2
  • Wizard 2
Tags:
transmutation

Spider Climb Communal

pf1e Transmutation

this spell functions like spider climb, except you divide the duration in 10-minute intervals among the creatures touched.

Class Levels:
  • Alchemist 3
  • Arcanist 3
  • Druid 3
  • Hunter 3
  • Investigator 3
  • Sorcerer 3
  • Summoner 3
  • Wizard 3
Tags:
transmutation

Spike Growth

pf1e Transmutation

any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance.in areas of bare earth, roots and rootlets act in the same way. typically, spik...

Class Levels:
  • Druid 3
  • Hunter 2
  • Ranger 2
Tags:
transmutation

Spike Stones

pf1e Transmutation

rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.spike stones impede progress through an area and deal damage. any creature movi...

Class Levels:
  • Druid 4
  • Hunter 4
  • Shaman 4
Tags:
transmutation earth

Spiked Pit

pf1e Conjuration

this spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum depth of 50 feet. creatures who fall into the pit take falling ...

Class Levels:
  • Arcanist 3
  • Elementalist Wizard 3
  • Sorcerer 3
  • Summoner 3
  • Wizard 3
Tags:
conjuration creation

Spiritual Ally

pf1e Evocation

an ally made of pure force appears in a single 5-foot square within range. the ally takes the form of a servant of your god. the spiritual ally occupies its space, though you and your allies can move ...

Class Levels:
  • Cleric 4
  • Oracle 4
  • Warpriest 4
Tags:
evocation force

Spiritual Weapon

pf1e Evocation

a weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). the weapon takes the sh...

Class Levels:
  • Cleric 2
  • Inquisitor 2
  • Oracle 2
  • Shaman 2
  • Warpriest 2
Tags:
evocation force

Spit Venom

pf1e Transmutation

you spit a stream of venom at a target using a ranged touch attack. if the venom hits, it causes blindness for 1 round. the target must also save or be poisoned by black adder venom; the dc in success...

Class Levels:
  • Cleric 4
  • Druid 3
  • Hunter 3
  • Oracle 4
  • Shaman 4
  • Warpriest 4
  • Witch 3
Tags:
transmutation poison