Spellbook
Showing spells 217–240 of 1400.
a vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. each creature within the cone is affect...
- Arcanist 1
- Bloodrager 1
- Magus 1
- Sorcerer 1
- Wizard 1
you give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. you may select from the following options.approach: on its turn, the subject moves toward ...
- Adept 1
- Antipaladin 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Warpriest 1
- Witch 1
this spell functions like command, except that up to one creature per level may be affected, and the activities continue beyond 1 round. at the start of each commanded creature's action after the firs...
- Cleric 5
- Inquisitor 5
- Oracle 5
- Warpriest 5
this spell allows you some degree of control over one or more plant creatures. affected plant creatures can understand you, and they perceive your words and actions in the most favorable way (treat th...
- Druid 4
- Hunter 3
- Ranger 3
- Shaman 4
you contact your deity—or agents thereof—and ask questions that can be answered by a simple yes or no. (a cleric of no particular deity contacts a philosophically allied deity.) you are al...
- Adept 5
- Cleric 5
- Inquisitor 5
- Oracle 5
- Shaman 5
- Warpriest 5
you utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area. over the next 10 minutes, the birds reply ...
- Arcanist 2
- Bard 2
- Druid 1
- Hunter 1
- Ranger 1
- Shaman 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
you become one with nature, attaining knowledge of the surrounding territory. you instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, m...
- Druid 5
- Hunter 4
- Ranger 4
- Shaman 5
the link between you and your animal companion becomes stronger. as long as you are within line of sight of your animal companion, you can telepathically communicate with it as if you two shared a lan...
- Druid 3
- Hunter 3
- Ranger 3
at the sight of an injured ally, the target immediately disengages from its current course of action and rushes to provide aid. if the target possesses curative spells or magic items, it utilizes them...
- Arcanist 2
- Bard 2
- Cleric 2
- Oracle 2
- Skald 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
whenever a creature you can see that threatens you makes an attack against one of your allies, as an immediate action, you can compel that creature to attack you instead. when you compel a creature to...
- Bard 1
- Cleric 1
- Hunter 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Ranger 1
- Skald 1
- Summoner 1
- Warpriest 1
- Witch 1
you can understand the spoken words of creatures or read otherwise incomprehensible written messages. the ability to read does not necessarily impart insight into the material, merely its literal mean...
- Adept 1
- Alchemist 1
- Arcanist 1
- Bard 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Skald 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. it drains heat, dealing 1d6 points of cold damage per caster level (maximum 15d6).
- Arcanist 5
- Elementalist Wizard 5
- Magus 5
- Shaman 6
- Sorcerer 5
- Witch 6
- Wizard 5
you ask the target creature a single question. on the subject's next action, it must answer truthfully in the same language as the question or take 1d6 points of damage per two caster levels (maximum ...
- Inquisitor 2
this spell causes confusion in the targets, making them unable to determine their actions. roll on the following table at the start of each subject's turn each round to see what it does in that round.
- Arcanist 4
- Bard 3
- Bloodrager 4
- Skald 3
- Sorcerer 4
- Witch 4
- Wizard 4
you summon a black pudding that immediately attacks creatures near it. you have no control over the creature, and it may attack you if there are no more obvious opponents. the black pudding is treated...
- Arcanist 6
- Sorcerer 6
- Summoner 5
- Wizard 6
this spell blesses an area with positive energy. the dc to resist positive channeled energy within this area gains a +3 sacred bonus. every undead creature entering a consecrated area suffers minor di...
- Cleric 2
- Inquisitor 2
- Oracle 2
- Warpriest 2
you send your mind to another plane of existence (an elemental plane or some plane farther removed) in order to receive advice and information from powers there. see the accompanying table for possibl...
- Alchemist 5
- Arcanist 5
- Sorcerer 5
- Summoner 4
- Witch 5
- Wizard 5
the subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom. the disease is contracted immedia...
- Adept 3
- Antipaladin 3
- Arcanist 4
- Bloodrager 4
- Cleric 3
- Druid 3
- Hunter 3
- Oracle 3
- Sorcerer 4
- Warpriest 3
- Wizard 4
this spell functions as contagion, except the victim cannot overcome the disease without magic—making the required number of saves does not cure it. the dc to remove the disease with magic is eq...
- Arcanist 6
- Cleric 5
- Druid 5
- Hunter 5
- Oracle 5
- Sorcerer 6
- Warpriest 5
- Witch 5
- Wizard 6
you blast several enemies with beams of fire. you may fire three rays, plus one additional ray for every four levels beyond 11th (to a maximum of five rays at 19th level). each ray requires a ranged t...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Sorcerer 6
- Wizard 6