Spellbook
Showing spells 241–264 of 1400.
a flame, equivalent in brightness to a torch, springs forth from an object that you touch. the effect looks like a regular flame, but it creates no heat and doesn't use oxygen. a continual flame can b...
- Adept 3
- Arcanist 2
- Cleric 3
- Inquisitor 3
- Oracle 3
- Sorcerer 2
- Warpriest 3
- Wizard 2
you wrest the control of a construct from its master. for as long as you concentrate, you can control the construct as if you were its master. you must make a spellcraft check each round to maintain c...
- Arcanist 7
- Sorcerer 7
- Wizard 7
you seize control of a summoned creature by disrupting the bond between it and the caster who summoned it. if the creature fails its save, you may command it as if you had summoned it. the original ca...
- Arcanist 4
- Bard 3
- Cleric 4
- Oracle 4
- Skald 3
- Sorcerer 4
- Summoner 3
- Warpriest 4
- Wizard 4
you and a number of allies less than or equal to your caster level designated upon casting can use handle animal and ride checks to influence or control the targeted vermin as if they were animals and...
- Arcanist 3
- Cleric 3
- Druid 2
- Hunter 2
- Oracle 3
- Ranger 4
- Sorcerer 3
- Warpriest 3
- Witch 2
- Wizard 3
this spell has two different applications, both of which control water in different ways. the first version of this spell causes water in the area to swiftly evaporate or to sink into the ground below...
- Arcanist 6
- Cleric 4
- Druid 4
- Hunter 4
- Oracle 4
- Shaman 4
- Sorcerer 6
- Warpriest 4
- Wizard 6
you change the weather in the local area. it takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. you can call forth weather appropriate to the climate and seas...
- Arcanist 7
- Cleric 7
- Druid 7
- Elementalist Wizard 7
- Oracle 7
- Shaman 7
- Sorcerer 7
- Warpriest 7
- Witch 7
- Wizard 7
you alter wind force in the area surrounding you. you can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. the new wind direction and strength pers...
- Druid 5
- Hunter 5
- Shaman 5
with a touch, this spell causes a small, rapidly growing patch of corrosive acid to appear on the target. on the first round, the acid deals 1 point of acid damage per caster level (maximum 15). on th...
- Arcanist 5
- Magus 5
- Sorcerer 5
- Wizard 5
you grant the touched creature limited protection from magical effects that inflict damage based on the target creature's alignment, such as holy smite, order's wrath, a paladin's smite evil attack, o...
- Antipaladin 2
- Inquisitor 2
- Paladin 2
you compel an opponent to face you in combat, or suffer for its cowardice. each round that the target fails to attack you in melee, it receives a cumulative –1 penalty to its armor class, attack...
- Inquisitor 4
this spell functions as create lesser demiplane, except the area is larger and you can add more features to the plane. you can use this spell to expand a demiplane you created with create lesser demip...
- Arcanist 8
- Cleric 8
- Oracle 8
- Sorcerer 8
- Summoner 6
- Warpriest 8
- Witch 8
- Wizard 8
this spell functions as create demiplane, except the area is larger and you can add more features to the plane. you can use this spell to expand a demiplane you created with lesser create demiplane or...
- Arcanist 9
- Cleric 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Witch 9
- Wizard 9
you create a small, finite demiplane. you must be on the astral or ethereal plane or on a plane that has access to one of those planes (such as the material plane) to cast this spell.when you cast the...
- Arcanist 7
- Cleric 7
- Oracle 7
- Sorcerer 7
- Summoner 5
- Warpriest 7
- Witch 7
- Wizard 7
the food that this spell creates is simple fare of your choice—highly nourishing, if rather bland. food so created decays and becomes inedible after 24 hours, although it can be kept fresh for a...
- Cleric 3
- Oracle 3
- Shaman 3
- Warpriest 3
this spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. the type or types of undead created is bas...
- Arcanist 8
- Cleric 8
- Oracle 8
- Shaman 8
- Sorcerer 8
- Warpriest 8
- Wizard 8
you create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). you must create the pit on a horizontal surface of sufficient size. since it exte...
- Arcanist 2
- Elementalist Wizard 2
- Sorcerer 2
- Summoner 2
- Wizard 2
you can take a piece from a dead creature's body and use it to create a map that reveals the locations of any valuables that creature knew about while still alive. you must cut this piece off yourself...
- Arcanist 2
- Bard 2
- Druid 3
- Hunter 2
- Ranger 2
- Skald 2
- Sorcerer 2
- Wizard 2