Spellbook
Showing spells 265–288 of 1400.
a much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. the type...
- Arcanist 6
- Cleric 6
- Oracle 6
- Shaman 6
- Sorcerer 6
- Warpriest 6
- Wizard 6
this spell generates wholesome, drinkable water, just like clean rain water. water can be created in an area as small as will actually contain the liquid, or in an area three times as large—poss...
- Adept 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Oracle 0
- Paladin 1
- Warpriest 0
this spell summons four massive swarms of biting and stinging insects. these swarms appear adjacent to one another, but can be directed to move independently. treat these swarms as centipede swarms wi...
- Druid 7
- Shaman 7
- Summoner 5
an invisible cone of despair causes great sadness in the subjects. each affected creature takes a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls...
- Arcanist 4
- Bard 3
- Bloodrager 4
- Skald 3
- Sorcerer 4
- Witch 4
- Wizard 4
this spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).
- Adept 4
- Alchemist 4
- Bard 4
- Cleric 4
- Druid 5
- Hunter 5
- Inquisitor 4
- Oracle 4
- Shaman 4
- Skald 4
- Warpriest 4
- Witch 5
when laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). since undead are powered by negative energy, this spe...
- Adept 1
- Alchemist 1
- Bard 1
- Cleric 1
- Druid 1
- Hunter 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Ranger 2
- Shaman 1
- Skald 1
- Warpriest 1
- Witch 1
you channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. like other cure spells, mass cure light wounds deals damage to undead in it...
- Bard 5
- Cleric 5
- Druid 6
- Hunter 6
- Inquisitor 5
- Oracle 5
- Shaman 5
- Skald 5
- Warpriest 5
- Witch 6
this spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).
- Adept 2
- Alchemist 2
- Bard 2
- Cleric 2
- Druid 3
- Hunter 3
- Inquisitor 2
- Oracle 2
- Paladin 3
- Ranger 3
- Shaman 2
- Skald 2
- Warpriest 2
- Witch 2
this spell functions like cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +15).
- Adept 3
- Alchemist 3
- Bard 3
- Cleric 3
- Druid 4
- Hunter 4
- Inquisitor 3
- Oracle 3
- Paladin 4
- Ranger 4
- Shaman 3
- Skald 3
- Warpriest 3
- Witch 4
you place a curse upon a creature, causing it to avoid the sight of a specific trigger, which is a kind of creature, object, or condition designated by you. when the target is within 30 feet of a trig...
- Arcanist 5
- Bard 3
- Skald 3
- Sorcerer 5
- Witch 5
- Wizard 5
you disrupt the target creature's ability to draw upon magical energies. for the duration of the spell, it gains the negated spellblight (see page 97). dispel checks to remove the spellblight take a &...
- Arcanist 4
- Cleric 5
- Inquisitor 4
- Oracle 5
- Sorcerer 4
- Warpriest 5
- Witch 4
- Wizard 4
this spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water (see equipment). unholy water damages good outsiders the way holy water damages undead and evil outsiders...
- Antipaladin 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Warpriest 1
you lay a terrible curse upon the land, blighting those who live and die there. choose one of the following effects.famine: all normal plants in the area reduce their growth and food production by hal...
- Arcanist 9
- Cleric 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Witch 9
- Wizard 9
invisible bands of force encircle vital areas of the target. the bands resist crushing forces and impacts without interfering with movement. the target gains dr 2/piercing or slashing and takes half d...
- Arcanist 2
- Sorcerer 2
- Summoner 2
- Wizard 2
this spell functions like dimension door, except you leave behind a burst of fire. choose one corner of your starting square. a 10-foot-radius burst of flame explodes from that corner the moment you l...
- Arcanist 5
- Sorcerer 5
- Summoner 4
- Witch 5
- Wizard 5
this spell causes ammunition already loaded into the target firearm is ruined with moisture. any attempt to fire that ammunition fails, with no chance for misfire, and the user must then take a full-r...
- Arcanist 1
- Druid 1
- Hunter 1
- Sorcerer 1
- Witch 1
- Wizard 1