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Showing spells 1357–1368 of 1400.

Wall Of Thorns

pf1e Conjuration

a wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human's finger. any creature forced into or attempting to move through a wall of...

Class Levels:
  • Druid 5
  • Hunter 5
  • Shaman 5
Tags:
conjuration creation

Wandering Star Motes

pf1e Illusion

you create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. the pattern clearly outlines the target and radiates light as if it were a sunrod, neg...

Class Levels:
  • Arcanist 4
  • Bard 4
  • Shaman 4
  • Skald 4
  • Sorcerer 4
  • Witch 4
  • Wizard 4
Tags:
illusion pattern light mind-affecting

Ward Of The Season

pf1e Abjuration

this spell harnesses the power of the seasons to protect the target and grant a number of bonuses. this spell has one of four different effects. the caster of the spell can select any one of the follo...

Class Levels:
  • Cleric 4
  • Druid 3
  • Hunter 3
  • Oracle 4
  • Ranger 3
  • Shaman 3
  • Warpriest 4
  • Witch 3
Tags:
abjuration

Ward The Faithful

pf1e Abjuration

all creatures within the area who worship the same god as you gain a +2 deflection bonus to ac and a +2 resistance bonus on all saves. at 12th level, these bonuses increase to +3. at 18th level, the b...

Class Levels:
  • Inquisitor 3
Tags:
abjuration

Warding Weapon

pf1e Abjuration

the focus of this spell flies upward above your head and takes a defensive position within your space. it lunges at opponents, as if guided by a martially trained hand, parrying and turning back melee...

Class Levels:
  • Arcanist 2
  • Bloodrager 1
  • Magus 1
  • Sorcerer 2
  • Summoner 2
  • Wizard 2
Tags:
abjuration

Warp Wood

pf1e Transmutation

you cause wood to bend and warp, permanently destroying its straightness, form, and strength. a warped door springs open (or becomes stuck, requiring a strength check to open, at your option). a boat ...

Class Levels:
  • Druid 2
  • Hunter 2
  • Shaman 2
Tags:
transmutation

Wartrain Mount

pf1e Enchantment

you instill the target animal with the combat training general purpose (see the handle animal skill). this supersedes the animal's previous trained purpose and any tricks it knows. when the spell ends...

Class Levels:
  • Antipaladin 1
  • Bard 2
  • Druid 2
  • Hunter 1
  • Inquisitor 1
  • Paladin 1
  • Ranger 1
  • Skald 2
Tags:
enchantment compulsion mind-affecting

Water Breathing

pf1e Transmutation

the transmuted creatures can breathe water freely. divide the duration evenly among all the creatures you touch. the spell does not make creatures unable to breathe air.

Class Levels:
  • Alchemist 3
  • Arcanist 3
  • Bloodrager 3
  • Cleric 3
  • Druid 3
  • Elementalist Wizard 3
  • Hunter 3
  • Magus 3
  • Oracle 3
  • Shaman 3
  • Sorcerer 3
  • Summoner 3
  • Warpriest 3
  • Wizard 3
Tags:
transmutation

Water Walk

pf1e Transmutation

the transmuted creatures can tread on any liquid as if it were firm ground. mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects' feet hover an inch...

Class Levels:
  • Cleric 3
  • Hunter 3
  • Oracle 3
  • Ranger 3
  • Shaman 3
  • Warpriest 3
  • Witch 3
Tags:
transmutation water

Water Walk Communal

pf1e Transmutation

this spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched.

Class Levels:
  • Cleric 4
  • Hunter 4
  • Oracle 4
  • Ranger 4
  • Warpriest 4
Tags:
transmutation water

Waves Of Ecstasy

pf1e Enchantment

you emanate waves of intense pleasure that cause all targets within range to falter. affected creatures are stunned for 1 round and are staggered for the remainder of the spell. a creature that makes ...

Class Levels:
  • Arcanist 7
  • Bard 6
  • Cleric 7
  • Oracle 7
  • Skald 6
  • Sorcerer 7
  • Warpriest 7
  • Witch 7
  • Wizard 7
Tags:
enchantment compulsion emotion mind-affecting

Waves Of Exhaustion

pf1e Necromancy

waves of negative energy cause all living creatures in the spell's area to become exhausted. this spell has no effect on a creature that is already exhausted.

Class Levels:
  • Arcanist 7
  • Sorcerer 7
  • Witch 7
  • Wizard 7
Tags:
necromancy