Spellbook
Showing spells 289–312 of 1400.
you can animate a lantern and order it to follow you. the lantern floats at shoulder height and remains within 5 feet of you, no matter how fast you move. the lantern cannot support any additional wei...
- Arcanist 1
- Bard 1
- Cleric 1
- Elementalist Wizard 1
- Hunter 1
- Oracle 1
- Ranger 1
- Shaman 1
- Skald 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps...
- Arcanist 0
- Bard 0
- Magus 0
- Skald 0
- Sorcerer 0
- Witch 0
- Wizard 0
this spell causes an object to radiate darkness out to a 20-foot radius. this darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light ...
- Adept 2
- Antipaladin 2
- Arcanist 2
- Bard 2
- Cleric 2
- Inquisitor 2
- Magus 2
- Oracle 2
- Shaman 2
- Skald 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
the subject gains the ability to see 60 feet even in total darkness. darkvision is black and white only but otherwise like normal sight.darkvision can be made permanent with a permanency spell.
- Alchemist 2
- Antipaladin 2
- Arcanist 2
- Hunter 3
- Ranger 3
- Sorcerer 2
- Wizard 2
you cause ammunition, including shuriken, to exude radiant energy. creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. undead and crea...
- Cleric 3
- Inquisitor 3
- Oracle 3
- Paladin 3
- Warpriest 3
you touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. this illumination increases the light level for an additional 60 feet by one step (darkness b...
- Adept 3
- Arcanist 3
- Bard 3
- Cleric 3
- Druid 3
- Hunter 3
- Inquisitor 3
- Magus 3
- Oracle 3
- Paladin 3
- Shaman 3
- Skald 3
- Sorcerer 3
- Warpriest 3
- Wizard 3
this spell clouds the mind of a humanoid creature with 4 or fewer hit dice so that it takes no actions. humanoids of 5 or more hd are not affected. a dazed subject is not stunned, so attackers get no ...
- Arcanist 0
- Bard 0
- Inquisitor 0
- Magus 0
- Skald 0
- Sorcerer 0
- Summoner 0
- Witch 0
- Wizard 0
while subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. you gain a +4 sacred bonus on all survival checks for the duration of ...
- Bard 1
- Cleric 1
- Druid 1
- Hunter 1
- Inquisitor 1
- Oracle 1
- Ranger 1
- Skald 1
- Warpriest 1
with every enemy life you take, you become increasingly dangerous and difficult to stop. during the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damag...
- Antipaladin 3
- Cleric 3
- Inquisitor 3
- Oracle 3
- Paladin 3
- Warpriest 3
this spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a small fire elemental resembling a burning, howling version of ...
- Antipaladin 1
- Cleric 2
- Inquisitor 2
- Oracle 2
- Warpriest 2
- Witch 2
you grant the target a dodge bonus to its armor class against attacks from larger creatures. the bonus is equal to +1 for every size category the attacker is larger than the target of the spell, to a ...
- Arcanist 2
- Bard 3
- Bloodrager 2
- Skald 3
- Sorcerer 2
- Wizard 2
you draw forth the ebbing life force of a creature and use it to fuel your own power. upon casting this spell, you touch a living creature that has –1 or fewer hit points. if the subject fails i...
- Antipaladin 1
- Cleric 2
- Inquisitor 2
- Oracle 2
- Warpriest 2
- Witch 2
the subject gains a +4 morale bonus on saves against all death spells and magical death effects. the subject is granted a save to negate such effects even if one is not normally allowed. the subject i...
- Alchemist 4
- Cleric 4
- Druid 5
- Hunter 5
- Inquisitor 4
- Oracle 4
- Paladin 4
- Warpriest 4
- Witch 4
the target is surrounded by a glowing green aura of ill fate. each time the spell's subject makes an attack or casts a spell, it must succeed at a will saving throw with a dc = 10 + 1/2 caster level +...
- Cleric 4
- Oracle 4
- Warpriest 4
- Witch 4
using this spell, the caster rapidly decomposes the flesh from a single corpse of size huge or smaller, leaving behind a perfectly cleaned skeleton. if it is cast on a non-skeletal corporeal undead, t...
- Arcanist 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
this spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. bright light becomes dim light and normal light becomes darkness...
- Adept 3
- Antipaladin 3
- Cleric 3
- Inquisitor 3
- Oracle 3
- Shaman 3
- Warpriest 3