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Showing spells 289–312 of 1400.

Dancing Lantern

pf1e Transmutation

you can animate a lantern and order it to follow you. the lantern floats at shoulder height and remains within 5 feet of you, no matter how fast you move. the lantern cannot support any additional wei...

Class Levels:
  • Arcanist 1
  • Bard 1
  • Cleric 1
  • Elementalist Wizard 1
  • Hunter 1
  • Oracle 1
  • Ranger 1
  • Shaman 1
  • Skald 1
  • Sorcerer 1
  • Warpriest 1
  • Witch 1
  • Wizard 1
Tags:
transmutation fire light

Dancing Lights

pf1e Evocation

depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps...

Class Levels:
  • Arcanist 0
  • Bard 0
  • Magus 0
  • Skald 0
  • Sorcerer 0
  • Witch 0
  • Wizard 0
Tags:
evocation light

Darkness

pf1e Evocation

this spell causes an object to radiate darkness out to a 20-foot radius. this darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light ...

Class Levels:
  • Adept 2
  • Antipaladin 2
  • Arcanist 2
  • Bard 2
  • Cleric 2
  • Inquisitor 2
  • Magus 2
  • Oracle 2
  • Shaman 2
  • Skald 2
  • Sorcerer 2
  • Warpriest 2
  • Wizard 2
Tags:
evocation darkness

Darkvision

pf1e Transmutation

the subject gains the ability to see 60 feet even in total darkness. darkvision is black and white only but otherwise like normal sight.darkvision can be made permanent with a permanency spell.

Class Levels:
  • Alchemist 2
  • Antipaladin 2
  • Arcanist 2
  • Hunter 3
  • Ranger 3
  • Sorcerer 2
  • Wizard 2
Tags:
transmutation

Darkvision Communal

pf1e Transmutation

this spell functions like darkvision, except you may divide the duration in 1-hour intervals among the creatures touched.

Class Levels:
  • Alchemist 3
  • Antipaladin 3
  • Arcanist 3
  • Hunter 4
  • Investigator 3
  • Ranger 4
  • Sorcerer 3
  • Wizard 3
Tags:
transmutation

Darkvision Greater

pf1e Transmutation

this spell functions as darkvision, except the target's darkvision has a range of 120 feet.

Class Levels:
  • Alchemist 4
  • Antipaladin 4
  • Arcanist 4
  • Hunter 4
  • Investigator 4
  • Ranger 4
  • Sorcerer 4
  • Wizard 4
Tags:
transmutation

Daybreak Arrow

pf1e Evocation

you cause ammunition, including shuriken, to exude radiant energy. creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. undead and crea...

Class Levels:
  • Cleric 3
  • Inquisitor 3
  • Oracle 3
  • Paladin 3
  • Warpriest 3
Tags:
evocation light

Daylight

pf1e Evocation

you touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. this illumination increases the light level for an additional 60 feet by one step (darkness b...

Class Levels:
  • Adept 3
  • Arcanist 3
  • Bard 3
  • Cleric 3
  • Druid 3
  • Hunter 3
  • Inquisitor 3
  • Magus 3
  • Oracle 3
  • Paladin 3
  • Shaman 3
  • Skald 3
  • Sorcerer 3
  • Warpriest 3
  • Wizard 3
Tags:
evocation light

Daze

pf1e Enchantment

this spell clouds the mind of a humanoid creature with 4 or fewer hit dice so that it takes no actions. humanoids of 5 or more hd are not affected. a dazed subject is not stunned, so attackers get no ...

Class Levels:
  • Arcanist 0
  • Bard 0
  • Inquisitor 0
  • Magus 0
  • Skald 0
  • Sorcerer 0
  • Summoner 0
  • Witch 0
  • Wizard 0
Tags:
enchantment compulsion mind-affecting

Daze Mass

pf1e Enchantment

this spell functions as daze, except as noted above.

Class Levels:
  • Arcanist 4
  • Bard 4
  • Inquisitor 4
  • Skald 4
  • Sorcerer 4
  • Summoner 4
  • Witch 4
  • Wizard 4
Tags:
enchantment compulsion mind-affecting

Daze Monster

pf1e Enchantment

this spell functions like daze, but it can affect any one living creature of any type. creatures of 7 or more hd are not affected.

Class Levels:
  • Arcanist 2
  • Bard 2
  • Bloodrager 2
  • Skald 2
  • Sorcerer 2
  • Summoner 1
  • Witch 2
  • Wizard 2
Tags:
enchantment compulsion mind-affecting

Deadeye's Lore

pf1e Divination

while subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. you gain a +4 sacred bonus on all survival checks for the duration of ...

Class Levels:
  • Bard 1
  • Cleric 1
  • Druid 1
  • Hunter 1
  • Inquisitor 1
  • Oracle 1
  • Ranger 1
  • Skald 1
  • Warpriest 1
Tags:
divination

Deadly Finale

pf1e Evocation

you must have a bardic performance in effect to cast this spell. with a flourish, you immediately end your performance, dealing 2d8 points of sonic damage to each target. in addition, each target take...

Class Levels:
  • Bard 6
  • Skald 6
Tags:
evocation sonic

Deadly Juggernaut

pf1e Necromancy

with every enemy life you take, you become increasingly dangerous and difficult to stop. during the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damag...

Class Levels:
  • Antipaladin 3
  • Cleric 3
  • Inquisitor 3
  • Oracle 3
  • Paladin 3
  • Warpriest 3
Tags:
necromancy death

Deafening Song Bolt

pf1e Evocation

three notes you sing or perform become tangible bolts of arcane energy that shriek across the battlefield. each bolt requires a ranged touch attack to hit and deals 3d10 points of sonic damage, deafen...

Class Levels:
  • Bard 5
  • Skald 5
Tags:
evocation sonic

Death Candle

pf1e Necromancy

this spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a small fire elemental resembling a burning, howling version of ...

Class Levels:
  • Antipaladin 1
  • Cleric 2
  • Inquisitor 2
  • Oracle 2
  • Warpriest 2
  • Witch 2
Tags:
necromancy death evil fire

Death From Below

pf1e Abjuration

you grant the target a dodge bonus to its armor class against attacks from larger creatures. the bonus is equal to +1 for every size category the attacker is larger than the target of the spell, to a ...

Class Levels:
  • Arcanist 2
  • Bard 3
  • Bloodrager 2
  • Skald 3
  • Sorcerer 2
  • Wizard 2
Tags:
abjuration

Death Knell

pf1e Necromancy

you draw forth the ebbing life force of a creature and use it to fuel your own power. upon casting this spell, you touch a living creature that has –1 or fewer hit points. if the subject fails i...

Class Levels:
  • Antipaladin 1
  • Cleric 2
  • Inquisitor 2
  • Oracle 2
  • Warpriest 2
  • Witch 2
Tags:
necromancy death evil

Death Ward

pf1e Necromancy

the subject gains a +4 morale bonus on saves against all death spells and magical death effects. the subject is granted a save to negate such effects even if one is not normally allowed. the subject i...

Class Levels:
  • Alchemist 4
  • Cleric 4
  • Druid 5
  • Hunter 5
  • Inquisitor 4
  • Oracle 4
  • Paladin 4
  • Warpriest 4
  • Witch 4
Tags:
necromancy

Deathwatch

pf1e Necromancy

using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. you instantly know whether each creature within the area is dead, fragile (alive and w...

Class Levels:
  • Cleric 1
  • Oracle 1
  • Warpriest 1
Tags:
necromancy

Debilitating Portent

pf1e Enchantment

the target is surrounded by a glowing green aura of ill fate. each time the spell's subject makes an attack or casts a spell, it must succeed at a will saving throw with a dc = 10 + 1/2 caster level +...

Class Levels:
  • Cleric 4
  • Oracle 4
  • Warpriest 4
  • Witch 4
Tags:
enchantment compulsion mind-affecting

Decompose Corpse

pf1e Necromancy

using this spell, the caster rapidly decomposes the flesh from a single corpse of size huge or smaller, leaving behind a perfectly cleaned skeleton. if it is cast on a non-skeletal corporeal undead, t...

Class Levels:
  • Arcanist 1
  • Cleric 1
  • Druid 1
  • Hunter 1
  • Oracle 1
  • Sorcerer 1
  • Warpriest 1
  • Witch 1
  • Wizard 1
Tags:
necromancy

Deep Slumber

pf1e Enchantment

this spell functions like sleep, except that it affects 10 hd of targets.

Class Levels:
  • Arcanist 3
  • Bard 3
  • Shaman 3
  • Skald 3
  • Sorcerer 3
  • Witch 3
  • Wizard 3
Tags:
enchantment compulsion mind-affecting

Deeper Darkness

pf1e Evocation

this spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. bright light becomes dim light and normal light becomes darkness...

Class Levels:
  • Adept 3
  • Antipaladin 3
  • Cleric 3
  • Inquisitor 3
  • Oracle 3
  • Shaman 3
  • Warpriest 3
Tags:
evocation darkness