Spellbook
Showing spells 241–252 of 1401.
a flame, equivalent in brightness to a torch, springs forth from an object that you touch. the effect looks like a regular flame, but it creates no heat and doesn't use oxygen. a continual flame can b...
- Adept 3
- Arcanist 2
- Cleric 3
- Inquisitor 3
- Oracle 3
- Sorcerer 2
- Warpriest 3
- Wizard 2
you wrest the control of a construct from its master. for as long as you concentrate, you can control the construct as if you were its master. you must make a spellcraft check each round to maintain c...
- Arcanist 7
- Sorcerer 7
- Wizard 7
you seize control of a summoned creature by disrupting the bond between it and the caster who summoned it. if the creature fails its save, you may command it as if you had summoned it. the original ca...
- Arcanist 4
- Bard 3
- Cleric 4
- Oracle 4
- Skald 3
- Sorcerer 4
- Summoner 3
- Warpriest 4
- Wizard 4
you and a number of allies less than or equal to your caster level designated upon casting can use handle animal and ride checks to influence or control the targeted vermin as if they were animals and...
- Arcanist 3
- Cleric 3
- Druid 2
- Hunter 2
- Oracle 3
- Ranger 4
- Sorcerer 3
- Warpriest 3
- Witch 2
- Wizard 3
this spell has two different applications, both of which control water in different ways. the first version of this spell causes water in the area to swiftly evaporate or to sink into the ground below...
- Arcanist 6
- Cleric 4
- Druid 4
- Hunter 4
- Oracle 4
- Shaman 4
- Sorcerer 6
- Warpriest 4
- Wizard 6
you change the weather in the local area. it takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. you can call forth weather appropriate to the climate and seas...
- Arcanist 7
- Cleric 7
- Druid 7
- Elementalist Wizard 7
- Oracle 7
- Shaman 7
- Sorcerer 7
- Warpriest 7
- Witch 7
- Wizard 7
you alter wind force in the area surrounding you. you can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. the new wind direction and strength pers...
- Druid 5
- Hunter 5
- Shaman 5
with a touch, this spell causes a small, rapidly growing patch of corrosive acid to appear on the target. on the first round, the acid deals 1 point of acid damage per caster level (maximum 15). on th...
- Arcanist 5
- Magus 5
- Sorcerer 5
- Wizard 5