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Showing spells 265–276 of 1401.

Create Treasure Map

pf1e Divination

you can take a piece from a dead creature's body and use it to create a map that reveals the locations of any valuables that creature knew about while still alive. you must cut this piece off yourself...

Class Levels:
  • Arcanist 2
  • Bard 2
  • Druid 3
  • Hunter 2
  • Ranger 2
  • Skald 2
  • Sorcerer 2
  • Wizard 2
Tags:
divination

Create Undead

pf1e Necromancy

a much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. the type...

Class Levels:
  • Arcanist 6
  • Cleric 6
  • Oracle 6
  • Shaman 6
  • Sorcerer 6
  • Warpriest 6
  • Wizard 6
Tags:
necromancy evil

Create Water

pf1e Conjuration

this spell generates wholesome, drinkable water, just like clean rain water. water can be created in an area as small as will actually contain the liquid, or in an area three times as large—poss...

Class Levels:
  • Adept 0
  • Cleric 0
  • Druid 0
  • Hunter 0
  • Inquisitor 0
  • Oracle 0
  • Paladin 1
  • Warpriest 0
Tags:
conjuration creation water

Creeping Doom

pf1e Conjuration

this spell summons four massive swarms of biting and stinging insects. these swarms appear adjacent to one another, but can be directed to move independently. treat these swarms as centipede swarms wi...

Class Levels:
  • Druid 7
  • Shaman 7
  • Summoner 5
Tags:
conjuration summoning

Crushing Despair

pf1e Enchantment

an invisible cone of despair causes great sadness in the subjects. each affected creature takes a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls...

Class Levels:
  • Arcanist 4
  • Bard 3
  • Bloodrager 4
  • Skald 3
  • Sorcerer 4
  • Witch 4
  • Wizard 4
Tags:
enchantment compulsion emotion mind-affecting

Crushing Hand

pf1e Evocation

this spell functions as interposing hand, except that it can also grapple one opponent as grasping hand. its cmb and cmd for grapple checks use your caster level in place of its base attack bonus, wit...

Class Levels:
  • Arcanist 9
  • Sorcerer 9
  • Wizard 9
Tags:
evocation force

Cup Of Dust

pf1e Transmutation

you curse the target with a thirst no drink can quench. on a failed saving throw, the target begins to dehydrate. the effects of this spell cannot inflict more nonlethal damage than the target has hit...

Class Levels:
  • Druid 3
  • Hunter 3
  • Witch 3
Tags:
transmutation curse

Cure Critical Wounds

pf1e Conjuration

this spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).

Class Levels:
  • Adept 4
  • Alchemist 4
  • Bard 4
  • Cleric 4
  • Druid 5
  • Hunter 5
  • Inquisitor 4
  • Oracle 4
  • Shaman 4
  • Skald 4
  • Warpriest 4
  • Witch 5
Tags:
conjuration healing

Cure Critical Wounds Mass

pf1e Conjuration

this spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +40).

Class Levels:
  • Cleric 8
  • Druid 9
  • Oracle 8
  • Shaman 8
  • Warpriest 8
  • Witch 9
Tags:
conjuration healing

Cure Light Wounds

pf1e Conjuration

when laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). since undead are powered by negative energy, this spe...

Class Levels:
  • Adept 1
  • Alchemist 1
  • Bard 1
  • Cleric 1
  • Druid 1
  • Hunter 1
  • Inquisitor 1
  • Oracle 1
  • Paladin 1
  • Ranger 2
  • Shaman 1
  • Skald 1
  • Warpriest 1
  • Witch 1
Tags:
conjuration healing

Cure Light Wounds Mass

pf1e Conjuration

you channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. like other cure spells, mass cure light wounds deals damage to undead in it...

Class Levels:
  • Bard 5
  • Cleric 5
  • Druid 6
  • Hunter 6
  • Inquisitor 5
  • Oracle 5
  • Shaman 5
  • Skald 5
  • Warpriest 5
  • Witch 6
Tags:
conjuration healing

Cure Moderate Wounds

pf1e Conjuration

this spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).

Class Levels:
  • Adept 2
  • Alchemist 2
  • Bard 2
  • Cleric 2
  • Druid 3
  • Hunter 3
  • Inquisitor 2
  • Oracle 2
  • Paladin 3
  • Ranger 3
  • Shaman 2
  • Skald 2
  • Warpriest 2
  • Witch 2
Tags:
conjuration healing