Spellbook
Showing spells 265–276 of 1401.
you can take a piece from a dead creature's body and use it to create a map that reveals the locations of any valuables that creature knew about while still alive. you must cut this piece off yourself...
- Arcanist 2
- Bard 2
- Druid 3
- Hunter 2
- Ranger 2
- Skald 2
- Sorcerer 2
- Wizard 2
a much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. the type...
- Arcanist 6
- Cleric 6
- Oracle 6
- Shaman 6
- Sorcerer 6
- Warpriest 6
- Wizard 6
this spell generates wholesome, drinkable water, just like clean rain water. water can be created in an area as small as will actually contain the liquid, or in an area three times as large—poss...
- Adept 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Oracle 0
- Paladin 1
- Warpriest 0
this spell summons four massive swarms of biting and stinging insects. these swarms appear adjacent to one another, but can be directed to move independently. treat these swarms as centipede swarms wi...
- Druid 7
- Shaman 7
- Summoner 5
an invisible cone of despair causes great sadness in the subjects. each affected creature takes a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls...
- Arcanist 4
- Bard 3
- Bloodrager 4
- Skald 3
- Sorcerer 4
- Witch 4
- Wizard 4
this spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).
- Adept 4
- Alchemist 4
- Bard 4
- Cleric 4
- Druid 5
- Hunter 5
- Inquisitor 4
- Oracle 4
- Shaman 4
- Skald 4
- Warpriest 4
- Witch 5
when laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). since undead are powered by negative energy, this spe...
- Adept 1
- Alchemist 1
- Bard 1
- Cleric 1
- Druid 1
- Hunter 1
- Inquisitor 1
- Oracle 1
- Paladin 1
- Ranger 2
- Shaman 1
- Skald 1
- Warpriest 1
- Witch 1
you channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. like other cure spells, mass cure light wounds deals damage to undead in it...
- Bard 5
- Cleric 5
- Druid 6
- Hunter 6
- Inquisitor 5
- Oracle 5
- Shaman 5
- Skald 5
- Warpriest 5
- Witch 6
this spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).
- Adept 2
- Alchemist 2
- Bard 2
- Cleric 2
- Druid 3
- Hunter 3
- Inquisitor 2
- Oracle 2
- Paladin 3
- Ranger 3
- Shaman 2
- Skald 2
- Warpriest 2
- Witch 2