Spellbook
Showing spells 517–528 of 1401.
this spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog,...
- Alchemist 4
- Bard 4
- Cleric 4
- Druid 4
- Hunter 4
- Inquisitor 4
- Oracle 4
- Ranger 4
- Skald 4
- Warpriest 4
freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 40-foot-radius burst, dealing 1d6 points of cold damage per c...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Sorcerer 6
- Wizard 6
you become a larger, awful version of yourself. you grow to size large, and take on features that horrify your enemies. you gain the following abilities: a +6 size bonus to strength, a +4 size bonus t...
- Arcanist 8
- Cleric 8
- Druid 8
- Oracle 8
- Sorcerer 8
- Warpriest 8
- Witch 8
- Wizard 8
this spell causes your hand to glow with a pale blue radiance. your melee touch attack deals 4d6 points of cold damage and causes the target to be staggered for 1 round. if the attack is a critical hi...
- Arcanist 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Magus 2
- Sorcerer 2
- Wizard 2
the area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all creatures within it. creatures that the spell initially damages must succeed at a fortitude save or become...
- Arcanist 2
- Druid 2
- Hunter 2
- Sorcerer 2
- Witch 2
- Wizard 2
your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. the fatigued condition ends when the target recovers from the nonlethal damage. this ...
- Bloodrager 1
- Druid 1
- Hunter 1
- Magus 1
- Shaman 1
- Witch 1
you produce and sustain a single perfect musical note that holds nearby creatures, friend as well as foe, utterly spellbound until you stop singing. affected creatures are both paralyzed and oblivious...
- Bard 5
- Skald 5
this enchantment causes a creature to be unable to speak intelligibly. any effort the target makes to talk, in any language, comes out as a useless mix of unconnected words and noises. even magic word...
- Bard 1
- Skald 1
- Witch 1
you curse the target to suffer unbearable heat. on a failed saving throw, the target is immediately subjected to severe heat , takes 1d4 points of nonlethal damage, and is suffering from heatstroke (f...
- Druid 2
- Hunter 2
- Witch 2