Spellbook
Showing spells 541–552 of 1401.
you make yourself—including clothing, armor, weapons, and equipment—appear translucent like a ghost. any mundane or magical disguise on you is affected by this illusion as well; for exampl...
- Alchemist 2
- Arcanist 2
- Bard 2
- Inquisitor 2
- Investigator 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.a paralyzed subject exudes a carrion ste...
- Arcanist 2
- Bloodrager 2
- Sorcerer 2
- Wizard 2
when you cast this spell you can assume the form of any large humanoid creature of the giant subtype. once you assume your new form, you gain the following abilities: a +6 size bonus to strength, a &n...
- Alchemist 6
- Arcanist 7
- Sorcerer 7
- Wizard 7
this spell functions as giant form i except that it also allows you to assume the form of any huge creature of the giant type. you gain the following abilities: a +8 size bonus to strength, a –2...
- Arcanist 8
- Sorcerer 8
- Wizard 8
you turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts. only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a s...
- Cleric 4
- Druid 4
- Hunter 4
- Oracle 4
- Shaman 4
- Warpriest 4
you give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below. choose one benefit for all targets of this spell. this spell has no effect on sahuag...
- Arcanist 5
- Cleric 4
- Oracle 4
- Sorcerer 5
- Warpriest 4
- Wizard 5
you take no damage from falls (as if from feather fall). in addition, you can move up to 5 feet in any horizontal direction for every 1 foot you fall, at a speed of 60 feet per round. you cannot use t...
- Arcanist 2
- Druid 2
- Elementalist Wizard 2
- Hunter 1
- Ranger 1
- Shaman 2
- Sorcerer 2
- Summoner 2
- Witch 2
- Wizard 2
a cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. all within the area ar...
- Arcanist 2
- Bard 2
- Bloodrager 2
- Elementalist Wizard 2
- Magus 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Witch 2
- Wizard 2
an immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. the area or effect of any such spells does not include the area of the lesser globe o...
- Arcanist 4
- Sorcerer 4
- Wizard 4
you create one or more bolts of negative energy infused with shadow pulled from the shadow plane. you can fire one bolt, plus one for every four levels beyond 5th (to a maximum of three bolts at 13th ...
- Arcanist 3
- Bloodrager 3
- Magus 3
- Sorcerer 3
- Witch 3
- Wizard 3