Spellbook
Showing spells 1105–1128 of 1400.
you imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility. each round on your turn, you can decide to use the scarf to defend you...
- Arcanist 2
- Bard 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
simulacrum creates an illusory duplicate of any creature. the duplicate creature is partially real and formed from ice or snow. it appears to be the same as the original, but it has only half of the r...
- Arcanist 7
- Sorcerer 7
- Summoner 5
- Wizard 7
this spell functions as simulacrum, except you can't create a simulacrum of a creature whose hd or levels exceed your caster level, and it has no magical abilities. the creature is not under your cont...
- Arcanist 4
- Sorcerer 4
- Wizard 4
a blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone. a successful fortitude save halves the fire dama...
- Arcanist 6
- Druid 6
- Elementalist Wizard 6
- Hunter 6
- Magus 6
- Sorcerer 6
- Wizard 6
you cause your own skin to peel off your body and animate as a magical creature you control. you may project your consciousness to your animated skin or return it to your actual body as a standard act...
- Alchemist 2
- Arcanist 2
- Investigator 2
- Sorcerer 2
- Witch 2
- Wizard 2
you can attempt to slay any one living creature. when you cast this spell, your hand seethes with eerie dark fire. you must succeed on a melee touch attack to touch the target. the target takes 12d6 p...
- Antipaladin 4
- Cleric 5
- Oracle 5
- Shaman 6
- Warpriest 5
- Witch 6
a sleep spell causes a magical slumber to come upon 4 hd of creatures. creatures with the fewest hd are affected first. among creatures with equal hd, those who are closest to the spell's point of ori...
- Adept 1
- Arcanist 1
- Bard 1
- Shaman 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
you compel an unconscious or sleeping creature to rise and move in a half-awake state. the target creature staggers about if led or guided, but remains helpless for all other purposes. the subject mov...
- Inquisitor 4
- Witch 4
driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. a creature can walk within or through the area of sleet at half normal speed with a dc 10 acroba...
- Arcanist 3
- Bloodrager 3
- Druid 3
- Elementalist Wizard 3
- Hunter 3
- Magus 3
- Shaman 3
- Sorcerer 3
- Witch 3
- Wizard 3
you create a low-cresting wave of water that carries the target along the surface of water or the ground. when moving across level ground, the target's speed increases by 10 feet. if going downhill, s...
- Arcanist 2
- Bloodrager 2
- Druid 2
- Elementalist Wizard 2
- Hunter 2
- Ranger 2
- Sorcerer 2
- Wizard 2
an affected creature moves and attacks at a drastically slowed rate. creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (n...
- Arcanist 3
- Bard 3
- Bloodrager 3
- Magus 3
- Skald 3
- Sorcerer 3
- Summoner 2
- Wizard 3
you cause your target to become overwhelmed by its own importance, talents, and attractiveness. the target cannot help but look at itself in every reflective surface at every possible opportunity. in ...
- Arcanist 5
- Bard 3
- Skald 3
- Sorcerer 5
- Witch 5
- Wizard 5
with a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes that immediately attack your foes. as long as the snakes remain within sight, you can direct their actio...
- Cleric 5
- Druid 5
- Hunter 5
- Oracle 5
- Shaman 6
- Warpriest 5
a favorite display at halfling midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons. once per round, as a move action, you may designate a target 5-foot-square within...
- Arcanist 1
- Bard 2
- Skald 2
- Sorcerer 1
- Wizard 1
when this spell is cast, all natural, undressed earth or stone in the spell's area is softened. wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is e...
- Druid 2
- Hunter 2
this spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement. creatures moving through a solid fog move at half their normal speed and ta...
- Arcanist 4
- Elementalist Wizard 4
- Magus 4
- Shaman 4
- Sorcerer 4
- Witch 4
- Wizard 4
this spell causes those within the area to turn on each other rather than attack their foes. each affected creature has a 50% chance to attack the nearest target each round. (roll to determine each cr...
- Bard 5
- Skald 5
you produce a sweeping rush of sound that can hurl creatures or objects away from you, like the violent thrust version of telekinesis. you can hurl one object or creature per caster level (maximum 15)...
- Arcanist 5
- Bard 4
- Skald 4
- Sorcerer 5
- Wizard 5
you soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by 1d4% per four caster levels (maximum 5d4%). if cast on a construct that has already gone berserk and yo...
- Arcanist 5
- Cleric 4
- Oracle 4
- Sorcerer 5
- Warpriest 4
- Wizard 5
you draw the soul from a newly dead body and imprison it in a black sapphire gem. the subject must have been dead no more than 1 round per caster level. the soul, once trapped in the gem, cannot be re...
- Arcanist 9
- Cleric 9
- Oracle 9
- Shaman 9
- Sorcerer 9
- Warpriest 9
- Witch 9
- Wizard 9
you blast an area with a tremendous cacophony. every creature in the area takes 1d8 points of sonic damage and must succeed on a fortitude save to avoid being stunned for 1 round. creatures that canno...
- Bard 2
- Cleric 2
- Oracle 2
- Skald 2
- Warpriest 2
you plant an idea, concept, or suspicion in the mind of the subject. the target genuinely believes that the idea is his own, but is not required to act upon it. if the idea is contrary to the target's...
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1