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Showing spells 1129–1152 of 1400.

Spark

pf1e Evocation

you can make an unattended fine flammable object catch on fire. this works as if you were using flint and steel except that you can use spark in any sort of weather and it takes much less time to actu...

Class Levels:
  • Arcanist 0
  • Bard 0
  • Cleric 0
  • Druid 0
  • Elementalist Wizard 0
  • Hunter 0
  • Magus 0
  • Oracle 0
  • Skald 0
  • Sorcerer 0
  • Warpriest 0
  • Witch 0
  • Wizard 0
Tags:
evocation fire

Spawn Ward

pf1e Necromancy

the target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures, and cannot be made into undead spawn if killed while the spell is in effect.if the attacki...

Class Levels:
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Warpriest 5
Tags:
necromancy

Speak With Animals

pf1e Divination

you can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal. wary and cunning animals are likely to be terse and evasive, while the more st...

Class Levels:
  • Bard 3
  • Druid 1
  • Hunter 1
  • Ranger 1
  • Skald 3
Tags:
divination

Speak With Dead

pf1e Necromancy

you grant the semblance of life to a corpse, allowing it to answer questions. you may ask one question per two caster levels. the corpse's knowledge is limited to what it knew during life, including t...

Class Levels:
  • Cleric 3
  • Inquisitor 3
  • Oracle 3
  • Shaman 3
  • Warpriest 3
  • Witch 3
Tags:
necromancy language-dependent

Speak With Plants

pf1e Divination

you can communicate with normal plants and plant creatures, and can ask questions of and receive answers from them. a normal plant's sense of its surroundings is limited, so it won't be able to give (...

Class Levels:
  • Bard 4
  • Druid 3
  • Hunter 2
  • Ranger 2
  • Skald 4
Tags:
divination

Spear Of Purity

pf1e Evocation

you hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack.an evil creature struck by the spear takes 1d8 points of damage per...

Class Levels:
  • Cleric 2
  • Oracle 2
  • Warpriest 2
Tags:
evocation good

Spectral Hand

pf1e Necromancy

a ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. on casting the spell, you lose 1d4 hit points that...

Class Levels:
  • Arcanist 2
  • Sorcerer 2
  • Witch 2
  • Wizard 2
Tags:
necromancy

Spell Immunity

pf1e Abjuration

the warded creature is immune to the effects of one specified spell for every four levels you have. the spells must be of 4th level or lower. the warded creature effectively has unbeatable spell resis...

Class Levels:
  • Alchemist 4
  • Cleric 4
  • Inquisitor 4
  • Oracle 4
  • Warpriest 4
Tags:
abjuration

Spell Immunity Communal

pf1e Abjuration

this spell functions like spell immunity, except you divide the duration in 10-minute intervals among the creatures touched.

Class Levels:
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Warpriest 5
Tags:
abjuration

Spell Immunity Greater

pf1e Abjuration

this spell functions like spell immunity, except the immunity applies to spells of 8th level or lower. a creature can have only one spell immunity or greater spell immunity spell in effect on it at a ...

Class Levels:
  • Cleric 8
  • Oracle 8
  • Warpriest 8
Tags:
abjuration

Spell Immunity Greater Communal

pf1e Abjuration

this spell functions like greater spell immunity, except you divide the duration among the creatures in 10-minute intervals among the creatures touched.

Class Levels:
  • Cleric 9
  • Oracle 9
  • Warpriest 9
Tags:
abjuration

Spell Resistance

pf1e Abjuration

the target gains spell resistance equal to 12 + your caster level.

Class Levels:
  • Alchemist 5
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Warpriest 5
Tags:
abjuration

Spell Turning

pf1e Abjuration

spells and spell-like effects targeted on you are turned back upon the original caster. the abjuration turns only spells that have you as a target. effect and area spells are not affected. spell turni...

Class Levels:
  • Arcanist 7
  • Sorcerer 7
  • Summoner 5
  • Wizard 7
Tags:
abjuration

Spellstaff

pf1e Transmutation

you store one spell that you can normally cast in a wooden quarterstaff. only one such spell can be stored in a staff at a given time, and you cannot have more than one spellstaff at any given time. y...

Class Levels:
  • Druid 6
  • Hunter 6
Tags:
transmutation

Spellsteal

pf1e Abjuration

you create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.if the target prepares spells, it must choose one of its prepared 3rd-le...

Class Levels:
  • Arcanist 5
  • Cleric 5
  • Oracle 5
  • Sorcerer 5
  • Warpriest 5
  • Witch 5
  • Wizard 5
Tags:
abjuration

Spider Climb

pf1e Transmutation

the subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. the affected creature must have its hands free to climb in this manner. the subject gains a cl...

Class Levels:
  • Alchemist 2
  • Arcanist 2
  • Bloodrager 2
  • Druid 2
  • Hunter 2
  • Magus 2
  • Sorcerer 2
  • Summoner 2
  • Wizard 2
Tags:
transmutation

Spider Climb Communal

pf1e Transmutation

this spell functions like spider climb, except you divide the duration in 10-minute intervals among the creatures touched.

Class Levels:
  • Alchemist 3
  • Arcanist 3
  • Druid 3
  • Hunter 3
  • Investigator 3
  • Sorcerer 3
  • Summoner 3
  • Wizard 3
Tags:
transmutation

Spike Growth

pf1e Transmutation

any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance.in areas of bare earth, roots and rootlets act in the same way. typically, spik...

Class Levels:
  • Druid 3
  • Hunter 2
  • Ranger 2
Tags:
transmutation

Spike Stones

pf1e Transmutation

rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.spike stones impede progress through an area and deal damage. any creature movi...

Class Levels:
  • Druid 4
  • Hunter 4
  • Shaman 4
Tags:
transmutation earth

Spiked Pit

pf1e Conjuration

this spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum depth of 50 feet. creatures who fall into the pit take falling ...

Class Levels:
  • Arcanist 3
  • Elementalist Wizard 3
  • Sorcerer 3
  • Summoner 3
  • Wizard 3
Tags:
conjuration creation

Spiritual Ally

pf1e Evocation

an ally made of pure force appears in a single 5-foot square within range. the ally takes the form of a servant of your god. the spiritual ally occupies its space, though you and your allies can move ...

Class Levels:
  • Cleric 4
  • Oracle 4
  • Warpriest 4
Tags:
evocation force

Spiritual Weapon

pf1e Evocation

a weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). the weapon takes the sh...

Class Levels:
  • Cleric 2
  • Inquisitor 2
  • Oracle 2
  • Shaman 2
  • Warpriest 2
Tags:
evocation force

Spit Venom

pf1e Transmutation

you spit a stream of venom at a target using a ranged touch attack. if the venom hits, it causes blindness for 1 round. the target must also save or be poisoned by black adder venom; the dc in success...

Class Levels:
  • Cleric 4
  • Druid 3
  • Hunter 3
  • Oracle 4
  • Shaman 4
  • Warpriest 4
  • Witch 3
Tags:
transmutation poison

Spite

pf1e Abjuration

choose a single touch range spell of 4th level or lower with a casting time of 1 standard action or less. as part of the action of casting spite, you cast the associated spell and bind it into a defen...

Class Levels:
  • Witch 4
Tags:
abjuration